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d_a_bdk cleanup
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@@ -8,6 +8,7 @@
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#include "d/actor/d_a_bwds.h"
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#include "d/actor/d_a_player.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/d_cc_uty.h"
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#include "d/d_lib.h"
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#include "d/d_cc_d.h"
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#include "d/d_s_play.h"
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@@ -184,6 +185,7 @@ static BOOL daBwd_Draw(bwd_class* i_this) {
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mDoGph_gInf_c::offBlure();
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}
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#endif
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J3DModel* model = i_this->mpHeadMorf->getModel();
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g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &actor->current.pos, &actor->tevStr);
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g_env_light.setLightTevColorType(model, &actor->tevStr);
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