Clean up code for various actors

This commit is contained in:
LagoLunatic
2023-10-29 02:07:52 -04:00
parent ba28e8e9ac
commit 2c907c8a21
17 changed files with 116 additions and 118 deletions
+2 -1
View File
@@ -2053,7 +2053,8 @@ public:
int getStartRoomNo() { return fopAcM_GetParam(this) & 0x3F; }
int getStartMode() { return (fopAcM_GetParam(this) >> 0x0C) & 0xF; }
int getStartEvent() { return (fopAcM_GetParam(this) >> 0x18) & 0xFF; }
int getPhase() { return 0; } // TODO
request_of_phase_process_class* getPhase() { return &mPhsLoad; }
virtual MtxP getLeftHandMatrix() { return mpCLModel->getAnmMtx(0x08); } // cl_LhandA joint
virtual MtxP getRightHandMatrix() { return mpCLModel->getAnmMtx(0x0C); } // cl_RhandA joint
-2
View File
@@ -172,8 +172,6 @@ struct actor_place {
};
struct actor_attention_types {
void setFlag(u32 flags) { mFlags |= flags; }
/* 0x00 */ u8 mDistances[8];
/* 0x08 */ cXyz mPosition;
/* 0x14 */ u32 mFlags;