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Clean up code for various actors
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@@ -2053,7 +2053,8 @@ public:
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int getStartRoomNo() { return fopAcM_GetParam(this) & 0x3F; }
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int getStartMode() { return (fopAcM_GetParam(this) >> 0x0C) & 0xF; }
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int getStartEvent() { return (fopAcM_GetParam(this) >> 0x18) & 0xFF; }
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int getPhase() { return 0; } // TODO
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request_of_phase_process_class* getPhase() { return &mPhsLoad; }
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virtual MtxP getLeftHandMatrix() { return mpCLModel->getAnmMtx(0x08); } // cl_LhandA joint
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virtual MtxP getRightHandMatrix() { return mpCLModel->getAnmMtx(0x0C); } // cl_RhandA joint
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@@ -172,8 +172,6 @@ struct actor_place {
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};
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struct actor_attention_types {
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void setFlag(u32 flags) { mFlags |= flags; }
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/* 0x00 */ u8 mDistances[8];
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/* 0x08 */ cXyz mPosition;
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/* 0x14 */ u32 mFlags;
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