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Add fpc_ProcID type and use it for all process IDs
See https://github.com/zeldaret/tp/pull/2173
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@@ -24,8 +24,8 @@
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struct title_of_scene_class : public scene_class {
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public:
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/* 0x1C4 */ u32 pad[0x97];
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/* 0x420 */ uint mMoviePId;
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/* 0x1C4 */ u8 m1C4[0x420 - 0x1C4];
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/* 0x420 */ fpc_ProcID mMoviePId;
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#if VERSION == VERSION_PAL
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static daMP_c* mMp;
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