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set up most of player actor stuff
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@@ -77,6 +77,8 @@ struct cCcD_SrcTriAttr {
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class cCcD_TriAttr : public cCcD_ShapeAttr, public cM3dGTri {
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public:
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cCcD_TriAttr() {}
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virtual void CalcAabBox();
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virtual bool GetNVec(cXyz const&, cXyz*) const;
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virtual bool CrossAtTg(cCcD_CpsAttr const&, cXyz*) const;
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@@ -20,6 +20,7 @@ public:
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Vec mB;
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Vec mC;
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cM3dGTri() {}
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cM3dGTri(const Vec *pA, const Vec *pB, const Vec *pC);
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bool cross(const cM3dGCyl*, Vec*) const;
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};
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