mirror of
https://github.com/zeldaret/tww.git
synced 2026-07-07 21:30:47 -04:00
Fix some version differences (#852)
* Fix some version differences * Found real inline name for checkBowMiniGame
This commit is contained in:
@@ -47,7 +47,7 @@ public:
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f32 getBlurRate() { return m_blur_rate[fopAcM_GetParam(this)]; }
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u8 getSeType() { return m_se_type[fopAcM_GetParam(this)]; }
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void getFlameTimer() {}
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int getFlameTimer() { return m2C4; }
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void getNowMode() {}
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void setNowMode(int) {}
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void moveStateInit(f32 speedForward, f32 speedY, s16 angleY) {
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@@ -62,7 +62,7 @@ public:
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}
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}
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void setRotAngleSpeed(s16 speed) { m2C2 = speed; }
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void setThrow(s16) {} // maybe m2BA
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void setThrow(s16 param_0) { m2BA = param_0; }
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void getTopPos(cXyz*);
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void getBlurRootPos(cXyz*);
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@@ -72,7 +72,7 @@ public:
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void setCattleRoomNo(s8 roomNo) { m_cattleRoomNo = roomNo; }
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static bool isPlayerRoom(int idx) { return m_playerRoom[idx]; }
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static bool isPlayerRoom_Goat() { return isPlayerRoom(1) == 1; }
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static bool isPlayerRoom_Goat() { return isPlayerRoom(1) == true; }
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cPhs_State create();
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BOOL createHeap();
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@@ -98,7 +98,7 @@ public:
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/* 0x041 */ DEMO_FOODSET_e = 65,
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/* 0x042 */ DEMO_SWAIT_e = 66,
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/* 0x043 */ DEMO_PWAIT_067_e = 67,
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/* 0x044 */ DEMO_UNK_068_e = 68,
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/* 0x044 */ DEMO_BOW_MINIGAME_e = 68,
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/* 0x045 */ DEMO_SHIPSIT_e = 69,
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/* 0x046 */ DEMO_UNK_070_e = 70,
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/* 0x047 */ DEMO_SHIPOFF_e = 71,
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@@ -551,7 +551,7 @@ public:
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void setFace(daPy_FACE face) { mFace = face; }
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BOOL checkSwordMiniGame() const { return dComIfGp_getMiniGameType() == 2; }
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void checkBowMiniGame() const {}
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BOOL checkBowMiniGame() const { return mDemo.getDemoMode() == daPy_demo_c::DEMO_BOW_MINIGAME_e; }
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void checkSoupPowerUp() const {}
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void checkSubjectAccept() const {}
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void getRopeJumpLand() const {}
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@@ -1865,7 +1865,7 @@ public:
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BOOL allTrigger() const { return mItemTrigger & (BTN_A | BTN_B | BTN_X | BTN_Y | BTN_Z); }
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void otherWeaponTrigger() const {}
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BOOL checkPlayerDemoMode() const { return mDemo.getDemoType() != 0; }
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BOOL checkPlayerDemoMode() const { return mDemo.getDemoType() != 0; }
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void checkSpecialDemoMode() const {}
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f32 getAnmSpeedStickRate(f32 param_0, f32 param_1) {
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@@ -230,8 +230,8 @@ public:
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fopAc_ac_c* getLook2Target() { return mLook[1].getLookTarget(); }
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fopAc_ac_c* getZHintTarget() { return mHint.getZHintTarget(); }
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int ZHintRequest(fopAc_ac_c* param_1, int param_2) {
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return mHint.request(param_1, param_2);
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int ZHintRequest(fopAc_ac_c* i_actor, int priority) {
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return mHint.request(i_actor, priority);
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}
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int GetLockonCount() { return mLockonCount; }
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+36
-11
@@ -354,6 +354,7 @@ public:
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void setStageNameDelete() { mPlacenameState = 0; }
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void setStageNameOff() { mPlacenameState = 1; }
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u8 getGameoverStatus() { return mGameoverStatus; }
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void setGameoverStatus(u8 stts) { mGameoverStatus = stts; }
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fopAc_ac_c* getPlayer(int idx) { return mPlayerInfo[idx].mpPlayer; }
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@@ -375,6 +376,7 @@ public:
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mItemTimer = timer;
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mStartItemTimer = false;
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}
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void startItemTimer() { mStartItemTimer = true; }
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int getMessageRupee() { return mMessageRupee; }
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void setMessageRupee(s16 count) { mMessageRupee = count; }
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@@ -497,7 +499,7 @@ public:
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void setPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] |= flag; }
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void clearPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] &= ~flag; }
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BOOL checkPlayerStatus(int param_0, int i, u32 flag) { return mPlayerStatus[param_0][i] & flag; }
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u32 checkPlayerStatus(int param_0, int i, u32 flag) { return mPlayerStatus[param_0][i] & flag; }
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u8 getSelectItem(int idx) { return mSelectItem[idx]; }
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void setSelectItem(int idx, u8 itemNo) { mSelectItem[idx] = itemNo; }
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@@ -632,8 +634,7 @@ public:
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u8 getPictureResultDetail() { return mPictureResultDetail; }
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void setBossBattleData(JKRAramBlock* aramBlock, int i) { mBossBattleData[i] = aramBlock; }
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void startItemTimer() { mStartItemTimer = true; }
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void startFwaterTimer() { mFwaterTimer = 1; }
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void stopFwaterTimer() { mFwaterTimer = 0; }
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u8 checkFwaterTimer() { return mFwaterTimer; }
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@@ -942,6 +943,10 @@ inline int dComIfGs_getRupee() {
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return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().getRupee();
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}
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inline void dComIfGp_startItemTimer() {
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g_dComIfG_gameInfo.play.startItemTimer();
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}
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inline int dComIfGp_getItemTimer() {
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return g_dComIfG_gameInfo.play.getItemTimer();
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}
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@@ -950,6 +955,10 @@ inline void dComIfGp_resetItemTimer(s16 timer) {
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g_dComIfG_gameInfo.play.resetItemTimer(timer);
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}
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inline void dComIfGp_decItemTimer() {
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// TODO
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}
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inline int dComIfGp_getMessageRupee() {
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return g_dComIfG_gameInfo.play.getMessageRupee();
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}
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@@ -1212,10 +1221,6 @@ inline void dComIfGs_setPictureNum(u8 num) {
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g_dComIfG_gameInfo.save.getPlayer().getItemRecord().setPictureNum(num);
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}
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inline u16 dComIfGs_getFwaterTimer() {
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return g_dComIfG_gameInfo.save.getPlayer().getItemRecord().getTimer();
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}
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inline u8 dComIfGs_getBeastNum(int i_idx) {
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return g_dComIfG_gameInfo.save.getPlayer().getBagItemRecord().getBeastNum(i_idx);
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}
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@@ -1252,6 +1257,10 @@ inline void dComIfGs_setReserveItemEmpty() {
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g_dComIfG_gameInfo.save.getPlayer().getBagItem().setReserveItemEmpty();
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}
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inline void dComIfGs_setReserveItemEmpty(u8 i_itemBtn) {
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g_dComIfG_gameInfo.save.getPlayer().getBagItem().setReserveItemEmpty(i_itemBtn);
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}
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inline void dComIfGs_setReserveBaitEmpty(u8 i_itemBtn) {
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g_dComIfG_gameInfo.save.getPlayer().getBagItem().setBaitItemEmpty(i_itemBtn);
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}
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@@ -2037,8 +2046,12 @@ stage_scls_info_class* dComIfGd_getMeshSceneList(Vec& vec);
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BOOL dComIfGs_checkSeaLandingEvent(s8 i_roomNo);
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inline void dComIfGp_startItemTimer() {
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g_dComIfG_gameInfo.play.startItemTimer();
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inline u16 dComIfGs_getFwaterTimer() {
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return g_dComIfG_gameInfo.save.getPlayer().getItemRecord().getTimer();
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}
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inline void dComIfGs_startFwaterTimer() {
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g_dComIfG_gameInfo.play.startFwaterTimer();
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}
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inline void dComIfGs_stopFwaterTimer() {
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@@ -2049,6 +2062,14 @@ inline u8 dComIfGs_checkFwaterTimer() {
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return g_dComIfG_gameInfo.play.checkFwaterTimer();
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}
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inline void dComIfGs_resetFwaterTimer(u16) {
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// TODO
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}
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inline void dComIfGs_decFwaterTimer() {
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// TODO
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}
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void dComIfGs_setPlayerRecollectionData();
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void dComIfGs_revPlayerRecollectionData();
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@@ -2097,6 +2118,10 @@ inline void dComIfGp_setStageNameOff() {
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g_dComIfG_gameInfo.play.setStageNameOff();
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}
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inline u8 dComIfGp_getGameoverStatus() {
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return g_dComIfG_gameInfo.play.getGameoverStatus();
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}
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inline void dComIfGp_setGameoverStatus(u8 stts) {
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g_dComIfG_gameInfo.play.setGameoverStatus(stts);
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}
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@@ -3967,8 +3992,8 @@ inline void dComIfGp_att_offAleart() {
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dComIfGp_getAttention().offAleart();
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}
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inline int dComIfGp_att_ZHintRequest(fopAc_ac_c* param_1, int param_2) {
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return dComIfGp_getAttention().ZHintRequest(param_1, param_2);
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inline int dComIfGp_att_ZHintRequest(fopAc_ac_c* i_actor, int priority) {
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return dComIfGp_getAttention().ZHintRequest(i_actor, priority);
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}
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inline void dComIfGp_att_LookRequest(fopAc_ac_c* param_0, f32 i_horizontalDist, f32 i_upDist,
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