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Add fake headers for unsolved weak objects to reduce manual copy-pasting
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@@ -5,13 +5,9 @@
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#include "d/actor/d_a_obj_timer.h"
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#include "d/d_procname.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_com_inf_game.h" // IWYU pragma: keep // Needed for dComIfGs_isSwitch inline definition
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// Needed for the .data section to match.
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static f32 dummy1[3] = {1.0f, 1.0f, 1.0f};
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static f32 dummy2[3] = {1.0f, 1.0f, 1.0f};
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static u8 dummy3[4] = {0x02, 0x00, 0x02, 0x01};
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static f64 dummy4[2] = {3.0, 0.5};
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#include "weak_data_1811.h" // IWYU pragma: keep
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/* 00000078-00000114 .text _create__Q210daObjTimer5Act_cFv */
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s32 daObjTimer::Act_c::_create() {
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