Standardize mMode/mAction names in C-style actors

This commit is contained in:
LagoLunatic
2025-05-17 14:01:12 -04:00
parent 98b8f3f559
commit 337303fc79
21 changed files with 979 additions and 962 deletions
+4 -4
View File
@@ -601,7 +601,7 @@ bool daRd_c::checkTgHit() {
case AT_TYPE_FIRE:
case AT_TYPE_UNK20000:
r29 = false;
if (mEnemyFire.mState == 0) {
if (mEnemyFire.mMode == 0) {
mEnemyFire.mFireDuration = l_HIO.m4C;
} else {
mHitType = 0xD;
@@ -887,7 +887,7 @@ void daRd_c::modeMove() {
temp = 0.1f;
}
f32 temp2 = l_HIO.m68;
if (mEnemyFire.mState != 0) {
if (mEnemyFire.mMode != 0) {
temp2 *= 2.0f;
}
cLib_addCalc2(&speedF, temp2*temp, 0.1f, 0.1f + REG12_F(0));
@@ -943,7 +943,7 @@ void daRd_c::modeCry() {
temp = 0.1f;
}
f32 temp2 = l_HIO.m68;
if (mEnemyFire.mState != 0) {
if (mEnemyFire.mMode != 0) {
temp2 *= 2.0f;
}
cLib_addCalc2(&speedF, temp2*temp, 0.1f, 0.1f + REG12_F(0));
@@ -1592,7 +1592,7 @@ bool daRd_c::_execute() {
}
current.angle = shape_angle;
if (mEnemyFire.mState == 0) { // Not on fire (TODO enum)
if (mEnemyFire.mMode == 0) { // Not on fire (TODO enum)
mCyl.SetAtType(0);
m6D4 = l_HIO.m4E;
} else {