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Remove dCcS::SetMass-related fakematches
No longer necessary with the PCH for some reason.
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+2
-4
@@ -1905,8 +1905,7 @@ bool dCamera_c::lineBGCheckBoth(cXyz* i_start, cXyz* i_end, dBgS_LinChk* i_linCh
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u32 dCamera_c::lineCollisionCheckBush(cXyz* i_start, cXyz* i_end) {
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u32 ret = 0;
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// Fakematch
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u32 result = g_dComIfG_gameInfo.play.mCcS.GetMassResultCam();
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u32 result = dComIfG_Ccsp()->GetMassResultCam();
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if (result & 2) {
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ret |= 1;
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}
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@@ -1919,8 +1918,7 @@ u32 dCamera_c::lineCollisionCheckBush(cXyz* i_start, cXyz* i_end) {
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cM3dGCps cps;
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cps.Set(*i_start, *i_end, 30.0f);
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// Fakematch
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g_dComIfG_gameInfo.play.mCcS.SetMassCam(cps);
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dComIfG_Ccsp()->SetMassCam(cps);
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return ret;
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}
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