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d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in finished actors
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@@ -36,8 +36,7 @@ BOOL daObjSmplbg::Act_c::CreateHeap() {
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/* 00000144-0000032C .text Create__Q211daObjSmplbg5Act_cFv */
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BOOL daObjSmplbg::Act_c::Create() {
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cullMtx = mpModel->getBaseTRMtx();
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fopAcM_SetMtx(this, cullMtx);
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fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
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init_mtx();
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eyePos.y += attr().mEyeOffset;
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