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d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in finished actors
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@@ -4358,7 +4358,7 @@ BOOL daShip_c::createHeap() {
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return FALSE;
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}
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if (pModel->setSkinDeform(mSkinDeform, 1)) {
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if (pModel->setSkinDeform(mSkinDeform, 1) != J3DErrType_Success) {
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return FALSE;
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}
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}
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