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d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in finished actors
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@@ -168,7 +168,6 @@ void daToge_c::set_mtx() {
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mpModel->setBaseScale(scale);
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::YrotM(current.angle.y);
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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mDoMtx_copy(mDoMtx_stack_c::get(), mtx1);
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}
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@@ -201,11 +200,7 @@ BOOL daToge_c::_execute() {
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toge_move();
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mpModel->setBaseScale(scale);
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mDoMtx_stack_c::transS(current.pos);
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mDoMtx_stack_c::YrotM(current.angle.y);
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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mDoMtx_copy(mDoMtx_stack_c::get(), mtx1);
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set_mtx();
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mpBgW2->Move();
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