clangd: Started fixing warnings and errors, code cleanup

This commit is contained in:
LagoLunatic
2024-10-17 21:35:18 -04:00
parent f1d73f7fc7
commit 34afbd84db
58 changed files with 417 additions and 316 deletions
+8 -4
View File
@@ -471,7 +471,7 @@ static void action_dousa(am2_class* i_this) {
}
i_this->mState++;
// Fall-through
case 1:
case 1: {
f32 playerDist = fopAcM_searchPlayerDistance(i_this);
if (playerDist < i_this->mAreaRadius) {
cXyz centerPos = player->current.pos;
@@ -487,6 +487,7 @@ static void action_dousa(am2_class* i_this) {
}
}
break;
}
case 2:
if (i_this->mpMorf->checkFrame(24.0f)) {
fopAcM_seStart(i_this, JA_SE_CM_AM2_SPIKE_OUT, 0);
@@ -496,12 +497,12 @@ static void action_dousa(am2_class* i_this) {
}
i_this->mState++;
// Fall-through
case 3:
case 3: {
for (int i = 0; i < ARRAY_SIZE(i_this->mCountUpTimers); i++) {
i_this->mCountUpTimers[i] = 0;
}
i_this->speedF = 0.0f;
playerDist = fopAcM_searchPlayerDistance(i_this);
f32 playerDist = fopAcM_searchPlayerDistance(i_this);
f32 radiusAdjust = 200.0f;
if (playerDist > i_this->mAreaRadius + radiusAdjust) {
i_this->mState = 6;
@@ -518,6 +519,7 @@ static void action_dousa(am2_class* i_this) {
i_this->mState++;
}
break;
}
case 4:
if (i_this->mAcch.ChkGroundHit()) {
i_this->gravity = -3.0f;
@@ -961,7 +963,7 @@ static void action_itai(am2_class* i_this) {
static void action_handou_move(am2_class* i_this) {
daPy_py_c* player = daPy_getPlayerActorClass();
switch (i_this->mState) {
case 0x1E:
case 0x1E: {
i_this->speedF = 40.0f;
s16 angleToPlayer = fopAcM_searchPlayerAngleY(i_this);
i_this->current.angle.y = angleToPlayer + 0x8000;
@@ -975,6 +977,8 @@ static void action_handou_move(am2_class* i_this) {
i_this->mNeedleCyl.ClrTgHit();
i_this->mTargetAngleY = i_this->current.angle.y;
i_this->mState++;
// Fall-through
}
case 0x1F:
fopAcM_seStart(i_this, JA_SE_CM_AM2_SLIP, 0);
cLib_addCalc0(&i_this->speedF, 0.8f, 2.0f);