Automatically generate dCcD_Src structs for most files (#778)

* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs
This commit is contained in:
Ammar Askar
2025-06-01 16:50:44 -04:00
committed by GitHub
parent f71ec718fe
commit 354a9625fe
108 changed files with 5312 additions and 0 deletions
+29
View File
@@ -7,6 +7,7 @@
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_cc_d.h"
/* 000000EC-00000114 .text __ct__15daBmdfoot_HIO_cFv */
daBmdfoot_HIO_c::daBmdfoot_HIO_c() {
@@ -106,6 +107,34 @@ static BOOL solidHeapCB(fopAc_ac_c*) {
/* 00002A1C-00002E88 .text daBmdfoot_Create__FP10fopAc_ac_c */
static cPhs_State daBmdfoot_Create(fopAc_ac_c*) {
/* Nonmatching */
static dCcD_SrcSph cc_sph_src = {
// dCcD_SrcGObjInf
{
/* Flags */ 0,
/* SrcObjAt Type */ AT_TYPE_UNK800,
/* SrcObjAt Atp */ 1,
/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e,
/* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_BOOMERANG & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT,
/* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e,
/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsEnemy_e,
/* SrcGObjAt Se */ 0,
/* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e,
/* SrcGObjAt Spl */ dCcG_At_Spl_UNK0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ dCcG_AtSPrm_NoConHit_e,
/* SrcGObjTg Se */ dCcG_SE_UNK5,
/* SrcGObjTg HitMark */ dCcg_TgHitMark_Purple_e,
/* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0,
/* SrcGObjTg Mtrl */ 0,
/* SrcGObjTg SPrm */ dCcG_TgSPrm_Shield_e | dCcG_TgSPrm_NoConHit_e,
/* SrcGObjCo SPrm */ 0,
},
// cM3dGSphS
{
/* Center */ 0.0f, 0.0f, 0.0f,
/* Radius */ 40.0f,
},
};
}
static actor_method_class l_daBmdfoot_Method = {