Automatically generate dCcD_Src structs for most files (#778)

* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs
This commit is contained in:
Ammar Askar
2025-06-01 16:50:44 -04:00
committed by GitHub
parent f71ec718fe
commit 354a9625fe
108 changed files with 5312 additions and 0 deletions
+29
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bmdhand.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_cc_d.h"
/* 000000EC-00000118 .text __ct__15daBmdhand_HIO_cFv */
daBmdhand_HIO_c::daBmdhand_HIO_c() {
@@ -120,6 +121,34 @@ static BOOL solidHeapCB(fopAc_ac_c*) {
/* 00003230-000034FC .text daBmdhand_Create__FP10fopAc_ac_c */
static cPhs_State daBmdhand_Create(fopAc_ac_c*) {
/* Nonmatching */
static dCcD_SrcSph cc_sph_src = {
// dCcD_SrcGObjInf
{
/* Flags */ 0,
/* SrcObjAt Type */ 0,
/* SrcObjAt Atp */ 0,
/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e,
/* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT,
/* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e,
/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsEnemy_e | cCcD_CoSPrm_VsPlayer_e | cCcD_CoSPrm_VsOther_e,
/* SrcGObjAt Se */ 0,
/* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e,
/* SrcGObjAt Spl */ dCcG_At_Spl_UNK0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ 0,
/* SrcGObjTg Se */ 0,
/* SrcGObjTg HitMark */ 0,
/* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0,
/* SrcGObjTg Mtrl */ 0,
/* SrcGObjTg SPrm */ 0,
/* SrcGObjCo SPrm */ 0,
},
// cM3dGSphS
{
/* Center */ 0.0f, 0.0f, 0.0f,
/* Radius */ 100.0f,
},
};
}
static actor_method_class l_daBmdhand_Method = {