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Automatically generate dCcD_Src structs for most files (#778)
* Add missing enum members for colliders * Auto-generate most dCcD_Src* structs * Manually fix namespaces for 11 TUs
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@@ -6,6 +6,38 @@
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#include "d/actor/d_a_dai.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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#include "d/d_cc_d.h"
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static dCcD_SrcCyl l_cyl_src = {
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// dCcD_SrcGObjInf
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{
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/* Flags */ 0,
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/* SrcObjAt Type */ 0,
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/* SrcObjAt Atp */ 0,
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/* SrcObjAt SPrm */ 0,
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/* SrcObjTg Type */ 0,
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/* SrcObjTg SPrm */ 0,
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/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsOther_e | cCcD_CoSPrm_VsEnemy_e | cCcD_CoSPrm_VsPlayer_e | cCcD_CoSPrm_VsOther_e,
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/* SrcGObjAt Se */ 0,
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/* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e,
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/* SrcGObjAt Spl */ dCcG_At_Spl_UNK0,
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/* SrcGObjAt Mtrl */ 0,
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/* SrcGObjAt SPrm */ 0,
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/* SrcGObjTg Se */ 0,
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/* SrcGObjTg HitMark */ 0,
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/* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0,
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/* SrcGObjTg Mtrl */ 0,
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/* SrcGObjTg SPrm */ dCcG_TgSPrm_NoHitMark_e,
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/* SrcGObjCo SPrm */ 0,
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},
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// cM3dGCylS
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{
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/* Center */ 0.0f, 0.0f, 0.0f,
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/* Radius */ 30.0f,
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/* Height */ 30.0f,
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},
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};
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/* 00000078-000000C4 .text _delete__7daDai_cFv */
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bool daDai_c::_delete() {
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