Disappear drop type cleanup

This commit is contained in:
LagoLunatic
2025-05-09 16:34:02 -04:00
parent 95f230eb15
commit 36fec0f7fd
11 changed files with 20 additions and 23 deletions
+3 -3
View File
@@ -86,7 +86,7 @@ enum daItemAction_e {
};
enum daDisappearItemType_e {
daDisItem_NORMAL_e = 0,
daDisItem_IBALL_e = 0,
daDisItem_NONE1_e = 1,
daDisItem_HEART_CONTAINER_e = 2,
daDisItem_NONE3_e = 3,
@@ -94,7 +94,7 @@ enum daDisappearItemType_e {
daDisItem_HEART_e = 10,
daDisItem_MAGIC_e = 11,
daDisItem_ARROW_e = 12,
daDisItem_UNK13_e = 13,
daDisItem_NONE13_e = 13,
};
class l_HIO {
@@ -606,7 +606,7 @@ BOOL stealItem_CB(void* actor);
fopAc_ac_c* fopAcM_myRoomSearchEnemy(s8 roomNo);
fpc_ProcID fopAcM_createDisappear(fopAc_ac_c* i_actor, cXyz* p_pos, u8 i_scale, u8 i_health = 0, u8 i_itemBitNo = -1);
fpc_ProcID fopAcM_createDisappear(fopAc_ac_c* i_actor, cXyz* p_pos, u8 i_scale, u8 i_dropType, u8 i_itemBitNo = -1);
void fopAcM_setCarryNow(fopAc_ac_c* i_this, BOOL stageLayer);
void fopAcM_cancelCarryNow(fopAc_ac_c* i_this);
s32 fopAcM_otoCheck(fopAc_ac_c*, f32);