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Disappear drop type cleanup
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@@ -934,7 +934,7 @@ static void action_itai(am2_class* i_this) {
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dComIfGp_particle_set(dPa_name::ID_SCENE_81AF, &i_this->current.pos, &i_this->shape_angle);
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dComIfGp_particle_set(dPa_name::ID_SCENE_81B0, &i_this->current.pos, &i_this->shape_angle);
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fopAcM_seStart(i_this, JA_SE_CM_AM2_EXPLODE, 0);
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fopAcM_createDisappear(i_this, ¢erPos, 5);
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fopAcM_createDisappear(i_this, ¢erPos, 5, daDisItem_IBALL_e);
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fopAcM_onActor(i_this);
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fopAcM_delete(i_this);
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break;
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