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Disappear drop type cleanup
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@@ -2623,11 +2623,11 @@ static void fail(bk_class* i_this) {
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case 1:
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cXyz sp08 = i_this->current.pos;
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sp08.y += 100.0f + l_bkHIO.m020;
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u8 dropType = daDisItem_NORMAL_e;
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u8 drop_type = daDisItem_IBALL_e;
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if (i_this->m0300[2] >= 1000) {
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dropType = daDisItem_NONE1_e;
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drop_type = daDisItem_NONE1_e;
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}
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fopAcM_createDisappear(i_this, &sp08, 10, dropType, i_this->stealItemBitNo);
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fopAcM_createDisappear(i_this, &sp08, 10, drop_type, i_this->stealItemBitNo);
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if (i_this->mType == 10) {
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i_this->m02DE = 1;
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i_this->dr.m004 = -1;
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@@ -3907,8 +3907,6 @@ static void demo_camera(bk_class* i_this) {
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s8 r28 = true;
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cXyz sp8C;
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cXyz sp80;
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cXyz sp44;
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cXyz sp38;
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camera_class* r3;
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switch (i_this->m1234) {
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case 0:
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