Make Proc_e enum values consistent across actors

This commit is contained in:
LagoLunatic
2026-03-12 17:26:42 -04:00
parent e580412bcf
commit 37000df61b
38 changed files with 192 additions and 193 deletions
+1 -1
View File
@@ -216,7 +216,7 @@ void ep_move(ep_class* i_this) {
switch (i_this->m4D0) {
case 0:
if (i_this->m508 != 0) {
cLib_addCalc0(&i_this->mLightPower, 0.5f, 0.05000000074505806f);
cLib_addCalc0(&i_this->mLightPower, 0.5f, 0.05f);
if (i_this->mSph1.ChkTgHit()) {
cCcD_Obj* hitObj = i_this->mSph1.GetTgHitObj();