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Make Proc_e enum values consistent across actors
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@@ -216,7 +216,7 @@ void ep_move(ep_class* i_this) {
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switch (i_this->m4D0) {
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case 0:
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if (i_this->m508 != 0) {
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cLib_addCalc0(&i_this->mLightPower, 0.5f, 0.05000000074505806f);
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cLib_addCalc0(&i_this->mLightPower, 0.5f, 0.05f);
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if (i_this->mSph1.ChkTgHit()) {
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cCcD_Obj* hitObj = i_this->mSph1.GetTgHitObj();
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