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Make Proc_e enum values consistent across actors
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@@ -462,11 +462,11 @@ void daObj_Canon_c::modeProc(daObj_Canon_c::Proc_e proc, int newMode) {
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},
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};
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if(proc == PROC_INIT) {
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if(proc == PROC_INIT_e) {
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mCurMode = newMode;
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(this->*mode_tbl[mCurMode].init)();
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}
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else if(proc == PROC_EXEC) {
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else if(proc == PROC_EXEC_e) {
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(this->*mode_tbl[mCurMode].run)();
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}
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}
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@@ -480,7 +480,7 @@ bool daObj_Canon_c::_execute() {
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setAttention();
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setCollision();
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modeProc(PROC_EXEC, 5);
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modeProc(PROC_EXEC_e, 5);
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mpModel->calc();
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Vec temp = {0.0f, 0.0f, 0.0f};
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