Make Proc_e enum values consistent across actors

This commit is contained in:
LagoLunatic
2026-03-12 17:26:42 -04:00
parent e580412bcf
commit 37000df61b
38 changed files with 192 additions and 193 deletions
+3 -3
View File
@@ -462,11 +462,11 @@ void daObj_Canon_c::modeProc(daObj_Canon_c::Proc_e proc, int newMode) {
},
};
if(proc == PROC_INIT) {
if(proc == PROC_INIT_e) {
mCurMode = newMode;
(this->*mode_tbl[mCurMode].init)();
}
else if(proc == PROC_EXEC) {
else if(proc == PROC_EXEC_e) {
(this->*mode_tbl[mCurMode].run)();
}
}
@@ -480,7 +480,7 @@ bool daObj_Canon_c::_execute() {
setAttention();
setCollision();
modeProc(PROC_EXEC, 5);
modeProc(PROC_EXEC_e, 5);
mpModel->calc();
Vec temp = {0.0f, 0.0f, 0.0f};