Make Proc_e enum values consistent across actors

This commit is contained in:
LagoLunatic
2026-03-12 17:26:42 -04:00
parent e580412bcf
commit 37000df61b
38 changed files with 192 additions and 193 deletions
+3 -3
View File
@@ -162,18 +162,18 @@ void daObj_Hole_c::modeProc(daObj_Hole_c::Proc_e proc, int newMode) {
}
};
if (proc == PROC_INIT) {
if (proc == PROC_INIT_e) {
mMode = newMode;
(this->*mode_tbl[mMode].init)();
}
else if (proc == PROC_EXEC) {
else if (proc == PROC_EXEC_e) {
(this->*mode_tbl[mMode].exec)();
}
}
/* 000006C0-00000700 .text _execute__12daObj_Hole_cFv */
bool daObj_Hole_c::_execute() {
modeProc(PROC_EXEC, MODE_NULL);
modeProc(PROC_EXEC_e, MODE_NULL);
setMtx();
return false;
}