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Make Proc_e enum values consistent across actors
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@@ -635,7 +635,7 @@ void daObj_Warpt_c::modeProc(daObj_Warpt_c::Proc_e proc, int index) {
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if (proc == PROC_INIT_e) {
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m290 = index;
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(this->*mode_tbl[m290].init)();
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} else if (proc == PROC_RUN_e) {
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} else if (proc == PROC_EXEC_e) {
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(this->*mode_tbl[m290].run)();
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}
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}
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@@ -667,7 +667,7 @@ bool daObj_Warpt_c::_execute() {
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breakHuta(0);
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modeProc(PROC_INIT_e, 2);
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}
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modeProc(PROC_RUN_e, 5);
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modeProc(PROC_EXEC_e, 5);
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fopAcM_posMoveF(this, mStts.GetCCMoveP());
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mAcch.CrrPos(*dComIfG_Bgsp());
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setMtx();
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