Make Proc_e enum values consistent across actors

This commit is contained in:
LagoLunatic
2026-03-12 17:26:42 -04:00
parent e580412bcf
commit 37000df61b
38 changed files with 192 additions and 193 deletions
+2 -2
View File
@@ -635,7 +635,7 @@ void daObj_Warpt_c::modeProc(daObj_Warpt_c::Proc_e proc, int index) {
if (proc == PROC_INIT_e) {
m290 = index;
(this->*mode_tbl[m290].init)();
} else if (proc == PROC_RUN_e) {
} else if (proc == PROC_EXEC_e) {
(this->*mode_tbl[m290].run)();
}
}
@@ -667,7 +667,7 @@ bool daObj_Warpt_c::_execute() {
breakHuta(0);
modeProc(PROC_INIT_e, 2);
}
modeProc(PROC_RUN_e, 5);
modeProc(PROC_EXEC_e, 5);
fopAcM_posMoveF(this, mStts.GetCCMoveP());
mAcch.CrrPos(*dComIfG_Bgsp());
setMtx();