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Remove a bunch of weak func order fakematches
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@@ -84,9 +84,6 @@ u16 lightMaskData[] = {
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GX_LIGHT0, GX_LIGHT1, GX_LIGHT2, GX_LIGHT3, GX_LIGHT4, GX_LIGHT5, GX_LIGHT6, GX_LIGHT7,
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};
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// Fakematch? Fixes weak function order.
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#pragma sym off
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/**
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* Returns true if toon lighting and shadow should be reversed.
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*/
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