Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -108,6 +108,31 @@ BOOL daObjAshut::Act_c::Draw() {
namespace daObjAshut {
namespace {
/* 00000D6C-00000D8C .text Mthd_Create__Q210daObjAshut27@unnamed@d_a_obj_ashut_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00000D8C-00000DAC .text Mthd_Delete__Q210daObjAshut27@unnamed@d_a_obj_ashut_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00000DAC-00000DCC .text Mthd_Execute__Q210daObjAshut27@unnamed@d_a_obj_ashut_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00000DCC-00000DF8 .text Mthd_Draw__Q210daObjAshut27@unnamed@d_a_obj_ashut_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00000DF8-00000E24 .text Mthd_IsDelete__Q210daObjAshut27@unnamed@d_a_obj_ashut_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,