Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -53,6 +53,31 @@ BOOL daObjAygr::Act_c::Draw() {
namespace daObjAygr {
namespace {
/* 0000079C-000007BC .text Mthd_Create__Q29daObjAygr26@unnamed@d_a_obj_aygr_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 000007BC-000007DC .text Mthd_Delete__Q29daObjAygr26@unnamed@d_a_obj_aygr_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 000007DC-000007FC .text Mthd_Execute__Q29daObjAygr26@unnamed@d_a_obj_aygr_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 000007FC-00000828 .text Mthd_Draw__Q29daObjAygr26@unnamed@d_a_obj_aygr_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00000828-00000854 .text Mthd_IsDelete__Q29daObjAygr26@unnamed@d_a_obj_aygr_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Aygr = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,