Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -143,6 +143,31 @@ BOOL daObjComing::Act_c::_draw() {
namespace daObjComing {
namespace {
/* 00001318-00001338 .text Mthd_Create__Q211daObjComing28@unnamed@d_a_obj_coming_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00001338-0000135C .text Mthd_Delete__Q211daObjComing28@unnamed@d_a_obj_coming_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 0000135C-00001380 .text Mthd_Execute__Q211daObjComing28@unnamed@d_a_obj_coming_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00001380-000013A4 .text Mthd_Draw__Q211daObjComing28@unnamed@d_a_obj_coming_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 000013A4-000013AC .text Mthd_IsDelete__Q211daObjComing28@unnamed@d_a_obj_coming_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,