Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -223,6 +223,31 @@ BOOL daObjEff::Act_c::_execute() {
namespace daObjEff {
namespace {
/* 000014C0-000014E0 .text Mthd_Create__Q28daObjEff25@unnamed@d_a_obj_eff_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 000014E0-00001504 .text Mthd_Delete__Q28daObjEff25@unnamed@d_a_obj_eff_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00001504-00001528 .text Mthd_Execute__Q28daObjEff25@unnamed@d_a_obj_eff_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00001528-00001530 .text Mthd_Draw__Q28daObjEff25@unnamed@d_a_obj_eff_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00001530-00001538 .text Mthd_IsDelete__Q28daObjEff25@unnamed@d_a_obj_eff_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,