Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -348,6 +348,31 @@ BOOL daObjFtree::Act_c::_draw() {
namespace daObjFtree {
namespace {
/* 0000455C-0000457C .text Mthd_Create__Q210daObjFtree27@unnamed@d_a_obj_ftree_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 0000457C-000045A0 .text Mthd_Delete__Q210daObjFtree27@unnamed@d_a_obj_ftree_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 000045A0-000045C4 .text Mthd_Execute__Q210daObjFtree27@unnamed@d_a_obj_ftree_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 000045C4-000045E8 .text Mthd_Draw__Q210daObjFtree27@unnamed@d_a_obj_ftree_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 000045E8-000045F0 .text Mthd_IsDelete__Q210daObjFtree27@unnamed@d_a_obj_ftree_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,