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Add back unnamed namespace methods, all actors now compile again
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@@ -348,6 +348,31 @@ BOOL daObjFtree::Act_c::_draw() {
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namespace daObjFtree {
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namespace {
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/* 0000455C-0000457C .text Mthd_Create__Q210daObjFtree27@unnamed@d_a_obj_ftree_cpp@FPv */
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void Mthd_Create(void*) {
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/* Nonmatching */
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}
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/* 0000457C-000045A0 .text Mthd_Delete__Q210daObjFtree27@unnamed@d_a_obj_ftree_cpp@FPv */
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void Mthd_Delete(void*) {
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/* Nonmatching */
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}
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/* 000045A0-000045C4 .text Mthd_Execute__Q210daObjFtree27@unnamed@d_a_obj_ftree_cpp@FPv */
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void Mthd_Execute(void*) {
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/* Nonmatching */
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}
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/* 000045C4-000045E8 .text Mthd_Draw__Q210daObjFtree27@unnamed@d_a_obj_ftree_cpp@FPv */
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void Mthd_Draw(void*) {
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/* Nonmatching */
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}
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/* 000045E8-000045F0 .text Mthd_IsDelete__Q210daObjFtree27@unnamed@d_a_obj_ftree_cpp@FPv */
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void Mthd_IsDelete(void*) {
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/* Nonmatching */
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}
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static actor_method_class Mthd_Table = {
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(process_method_func)Mthd_Create,
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(process_method_func)Mthd_Delete,
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