Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -89,6 +89,31 @@ BOOL daObjHami2::Act_c::Draw() {
namespace daObjHami2 {
namespace {
/* 00000B58-00000B78 .text Mthd_Create__Q210daObjHami227@unnamed@d_a_obj_hami2_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00000B78-00000B98 .text Mthd_Delete__Q210daObjHami227@unnamed@d_a_obj_hami2_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00000B98-00000BB8 .text Mthd_Execute__Q210daObjHami227@unnamed@d_a_obj_hami2_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00000BB8-00000BE4 .text Mthd_Draw__Q210daObjHami227@unnamed@d_a_obj_hami2_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00000BE4-00000C10 .text Mthd_IsDelete__Q210daObjHami227@unnamed@d_a_obj_hami2_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Hami2 = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,