Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -89,6 +89,31 @@ BOOL daObjHami3::Act_c::Draw() {
namespace daObjHami3 {
namespace {
/* 00000A94-00000AB4 .text Mthd_Create__Q210daObjHami327@unnamed@d_a_obj_hami3_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00000AB4-00000AD4 .text Mthd_Delete__Q210daObjHami327@unnamed@d_a_obj_hami3_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00000AD4-00000AF4 .text Mthd_Execute__Q210daObjHami327@unnamed@d_a_obj_hami3_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00000AF4-00000B20 .text Mthd_Draw__Q210daObjHami327@unnamed@d_a_obj_hami3_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00000B20-00000B4C .text Mthd_IsDelete__Q210daObjHami327@unnamed@d_a_obj_hami3_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Hami3 = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,