Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -67,6 +67,31 @@ BOOL daObjHtetu1_c::_draw() {
}
namespace {
/* 0000107C-0000109C .text Mthd_Create__28@unnamed@d_a_obj_htetu1_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 0000109C-000010C0 .text Mthd_Delete__28@unnamed@d_a_obj_htetu1_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 000010C0-000010E4 .text Mthd_Execute__28@unnamed@d_a_obj_htetu1_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 000010E4-00001108 .text Mthd_Draw__28@unnamed@d_a_obj_htetu1_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00001108-00001110 .text Mthd_IsDelete__28@unnamed@d_a_obj_htetu1_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Htetu1_Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,