Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -138,6 +138,31 @@ BOOL daObjJump::Act_c::Draw() {
namespace daObjJump {
namespace {
/* 00001594-000015B4 .text Mthd_Create__Q29daObjJump26@unnamed@d_a_obj_jump_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 000015B4-000015D4 .text Mthd_Delete__Q29daObjJump26@unnamed@d_a_obj_jump_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 000015D4-000015F4 .text Mthd_Execute__Q29daObjJump26@unnamed@d_a_obj_jump_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 000015F4-00001620 .text Mthd_Draw__Q29daObjJump26@unnamed@d_a_obj_jump_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00001620-0000164C .text Mthd_IsDelete__Q29daObjJump26@unnamed@d_a_obj_jump_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,