Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -98,6 +98,31 @@ BOOL daObjMmrr::Act_c::_draw() {
namespace daObjMmrr {
namespace {
/* 000017E8-00001808 .text Mthd_Create__Q29daObjMmrr26@unnamed@d_a_obj_mmrr_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00001808-0000182C .text Mthd_Delete__Q29daObjMmrr26@unnamed@d_a_obj_mmrr_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 0000182C-00001850 .text Mthd_Execute__Q29daObjMmrr26@unnamed@d_a_obj_mmrr_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00001850-00001874 .text Mthd_Draw__Q29daObjMmrr26@unnamed@d_a_obj_mmrr_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00001874-0000187C .text Mthd_IsDelete__Q29daObjMmrr26@unnamed@d_a_obj_mmrr_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,