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Add back unnamed namespace methods, all actors now compile again
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@@ -23,6 +23,31 @@ void daObjMsdan::Act_c::Mthd_Delete() {
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namespace daObjMsdan {
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namespace {
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/* 000005F0-00000610 .text Mthd_Create__Q210daObjMsdan27@unnamed@d_a_obj_msdan_cpp@FPv */
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void Mthd_Create(void*) {
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/* Nonmatching */
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}
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/* 00000610-00000630 .text Mthd_Delete__Q210daObjMsdan27@unnamed@d_a_obj_msdan_cpp@FPv */
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void Mthd_Delete(void*) {
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/* Nonmatching */
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}
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/* 00000630-00000650 .text Mthd_Execute__Q210daObjMsdan27@unnamed@d_a_obj_msdan_cpp@FPv */
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void Mthd_Execute(void*) {
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/* Nonmatching */
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}
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/* 00000650-00000658 .text Mthd_Draw__Q210daObjMsdan27@unnamed@d_a_obj_msdan_cpp@FPv */
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void Mthd_Draw(void*) {
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/* Nonmatching */
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}
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/* 00000658-00000660 .text Mthd_IsDelete__Q210daObjMsdan27@unnamed@d_a_obj_msdan_cpp@FPv */
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void Mthd_IsDelete(void*) {
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/* Nonmatching */
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}
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static actor_method_class Mthd_Msdan = {
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(process_method_func)Mthd_Create,
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(process_method_func)Mthd_Delete,
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