Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -23,6 +23,31 @@ void daObjMsdan::Act_c::Mthd_Delete() {
namespace daObjMsdan {
namespace {
/* 000005F0-00000610 .text Mthd_Create__Q210daObjMsdan27@unnamed@d_a_obj_msdan_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00000610-00000630 .text Mthd_Delete__Q210daObjMsdan27@unnamed@d_a_obj_msdan_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00000630-00000650 .text Mthd_Execute__Q210daObjMsdan27@unnamed@d_a_obj_msdan_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00000650-00000658 .text Mthd_Draw__Q210daObjMsdan27@unnamed@d_a_obj_msdan_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00000658-00000660 .text Mthd_IsDelete__Q210daObjMsdan27@unnamed@d_a_obj_msdan_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Msdan = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,