Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -68,6 +68,31 @@ BOOL daObjNest::Act_c::Draw() {
namespace daObjNest {
namespace {
/* 000007FC-0000081C .text Mthd_Create__Q29daObjNest26@unnamed@d_a_obj_nest_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 0000081C-0000083C .text Mthd_Delete__Q29daObjNest26@unnamed@d_a_obj_nest_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 0000083C-0000085C .text Mthd_Execute__Q29daObjNest26@unnamed@d_a_obj_nest_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 0000085C-00000888 .text Mthd_Draw__Q29daObjNest26@unnamed@d_a_obj_nest_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00000888-000008B4 .text Mthd_IsDelete__Q29daObjNest26@unnamed@d_a_obj_nest_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,