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Add back unnamed namespace methods, all actors now compile again
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@@ -108,6 +108,31 @@ BOOL daObjShelf::Act_c::Draw() {
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namespace daObjShelf {
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namespace {
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/* 00000A50-00000A70 .text Mthd_Create__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
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void Mthd_Create(void*) {
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/* Nonmatching */
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}
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/* 00000A70-00000A90 .text Mthd_Delete__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
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void Mthd_Delete(void*) {
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/* Nonmatching */
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}
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/* 00000A90-00000AB0 .text Mthd_Execute__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
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void Mthd_Execute(void*) {
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/* Nonmatching */
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}
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/* 00000AB0-00000ADC .text Mthd_Draw__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
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void Mthd_Draw(void*) {
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/* Nonmatching */
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}
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/* 00000ADC-00000B08 .text Mthd_IsDelete__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
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void Mthd_IsDelete(void*) {
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/* Nonmatching */
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}
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static actor_method_class Mthd_Table = {
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(process_method_func)Mthd_Create,
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(process_method_func)Mthd_Delete,
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