Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -108,6 +108,31 @@ BOOL daObjShelf::Act_c::Draw() {
namespace daObjShelf {
namespace {
/* 00000A50-00000A70 .text Mthd_Create__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00000A70-00000A90 .text Mthd_Delete__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00000A90-00000AB0 .text Mthd_Execute__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00000AB0-00000ADC .text Mthd_Draw__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00000ADC-00000B08 .text Mthd_IsDelete__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,