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Add back unnamed namespace methods, all actors now compile again
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@@ -53,6 +53,31 @@ BOOL daObjTable::Act_c::Draw() {
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namespace daObjTable {
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namespace {
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/* 00000608-00000628 .text Mthd_Create__Q210daObjTable27@unnamed@d_a_obj_table_cpp@FPv */
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void Mthd_Create(void*) {
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/* Nonmatching */
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}
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/* 00000628-00000648 .text Mthd_Delete__Q210daObjTable27@unnamed@d_a_obj_table_cpp@FPv */
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void Mthd_Delete(void*) {
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/* Nonmatching */
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}
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/* 00000648-00000668 .text Mthd_Execute__Q210daObjTable27@unnamed@d_a_obj_table_cpp@FPv */
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void Mthd_Execute(void*) {
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/* Nonmatching */
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}
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/* 00000668-00000694 .text Mthd_Draw__Q210daObjTable27@unnamed@d_a_obj_table_cpp@FPv */
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void Mthd_Draw(void*) {
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/* Nonmatching */
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}
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/* 00000694-000006C0 .text Mthd_IsDelete__Q210daObjTable27@unnamed@d_a_obj_table_cpp@FPv */
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void Mthd_IsDelete(void*) {
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/* Nonmatching */
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}
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static actor_method_class Mthd_Table = {
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(process_method_func)Mthd_Create,
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(process_method_func)Mthd_Delete,
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