Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -53,6 +53,31 @@ BOOL daObjTable::Act_c::Draw() {
namespace daObjTable {
namespace {
/* 00000608-00000628 .text Mthd_Create__Q210daObjTable27@unnamed@d_a_obj_table_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00000628-00000648 .text Mthd_Delete__Q210daObjTable27@unnamed@d_a_obj_table_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00000648-00000668 .text Mthd_Execute__Q210daObjTable27@unnamed@d_a_obj_table_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00000668-00000694 .text Mthd_Draw__Q210daObjTable27@unnamed@d_a_obj_table_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00000694-000006C0 .text Mthd_IsDelete__Q210daObjTable27@unnamed@d_a_obj_table_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,