Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -153,6 +153,31 @@ BOOL daObjTide::Act_c::Draw() {
namespace daObjTide {
namespace {
/* 00001DD0-00001DF0 .text Mthd_Create__Q29daObjTide26@unnamed@d_a_obj_tide_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00001DF0-00001E10 .text Mthd_Delete__Q29daObjTide26@unnamed@d_a_obj_tide_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00001E10-00001E30 .text Mthd_Execute__Q29daObjTide26@unnamed@d_a_obj_tide_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00001E30-00001E5C .text Mthd_Draw__Q29daObjTide26@unnamed@d_a_obj_tide_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00001E5C-00001E88 .text Mthd_IsDelete__Q29daObjTide26@unnamed@d_a_obj_tide_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,