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Add back unnamed namespace methods, all actors now compile again
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@@ -153,6 +153,31 @@ BOOL daObjTide::Act_c::Draw() {
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namespace daObjTide {
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namespace {
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/* 00001DD0-00001DF0 .text Mthd_Create__Q29daObjTide26@unnamed@d_a_obj_tide_cpp@FPv */
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void Mthd_Create(void*) {
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/* Nonmatching */
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}
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/* 00001DF0-00001E10 .text Mthd_Delete__Q29daObjTide26@unnamed@d_a_obj_tide_cpp@FPv */
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void Mthd_Delete(void*) {
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/* Nonmatching */
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}
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/* 00001E10-00001E30 .text Mthd_Execute__Q29daObjTide26@unnamed@d_a_obj_tide_cpp@FPv */
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void Mthd_Execute(void*) {
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/* Nonmatching */
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}
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/* 00001E30-00001E5C .text Mthd_Draw__Q29daObjTide26@unnamed@d_a_obj_tide_cpp@FPv */
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void Mthd_Draw(void*) {
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/* Nonmatching */
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}
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/* 00001E5C-00001E88 .text Mthd_IsDelete__Q29daObjTide26@unnamed@d_a_obj_tide_cpp@FPv */
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void Mthd_IsDelete(void*) {
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/* Nonmatching */
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}
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static actor_method_class Mthd_Table = {
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(process_method_func)Mthd_Create,
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(process_method_func)Mthd_Delete,
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