Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -43,6 +43,31 @@ BOOL daObjTimer::Act_c::_execute() {
namespace daObjTimer {
namespace {
/* 00000394-000003B4 .text Mthd_Create__Q210daObjTimer27@unnamed@d_a_obj_timer_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 000003B4-000003D8 .text Mthd_Delete__Q210daObjTimer27@unnamed@d_a_obj_timer_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 000003D8-000003FC .text Mthd_Execute__Q210daObjTimer27@unnamed@d_a_obj_timer_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 000003FC-00000404 .text Mthd_Draw__Q210daObjTimer27@unnamed@d_a_obj_timer_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00000404-0000040C .text Mthd_IsDelete__Q210daObjTimer27@unnamed@d_a_obj_timer_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,