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Add back unnamed namespace methods, all actors now compile again
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@@ -43,6 +43,31 @@ BOOL daObjTimer::Act_c::_execute() {
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namespace daObjTimer {
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namespace {
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/* 00000394-000003B4 .text Mthd_Create__Q210daObjTimer27@unnamed@d_a_obj_timer_cpp@FPv */
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void Mthd_Create(void*) {
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/* Nonmatching */
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}
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/* 000003B4-000003D8 .text Mthd_Delete__Q210daObjTimer27@unnamed@d_a_obj_timer_cpp@FPv */
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void Mthd_Delete(void*) {
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/* Nonmatching */
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}
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/* 000003D8-000003FC .text Mthd_Execute__Q210daObjTimer27@unnamed@d_a_obj_timer_cpp@FPv */
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void Mthd_Execute(void*) {
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/* Nonmatching */
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}
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/* 000003FC-00000404 .text Mthd_Draw__Q210daObjTimer27@unnamed@d_a_obj_timer_cpp@FPv */
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void Mthd_Draw(void*) {
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/* Nonmatching */
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}
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/* 00000404-0000040C .text Mthd_IsDelete__Q210daObjTimer27@unnamed@d_a_obj_timer_cpp@FPv */
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void Mthd_IsDelete(void*) {
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/* Nonmatching */
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}
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static actor_method_class Mthd_Table = {
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(process_method_func)Mthd_Create,
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(process_method_func)Mthd_Delete,
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