Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -107,6 +107,31 @@ BOOL daObjTrap_c::_draw() {
}
namespace {
/* 00002D54-00002D74 .text Mthd_Create__26@unnamed@d_a_obj_trap_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00002D74-00002D98 .text Mthd_Delete__26@unnamed@d_a_obj_trap_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00002D98-00002DBC .text Mthd_Execute__26@unnamed@d_a_obj_trap_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00002DBC-00002DE0 .text Mthd_Draw__26@unnamed@d_a_obj_trap_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00002DE0-00002DE8 .text Mthd_IsDelete__26@unnamed@d_a_obj_trap_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Trap_Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,