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Add back unnamed namespace methods, all actors now compile again
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@@ -223,6 +223,31 @@ BOOL daObjTry::Act_c::_draw() {
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namespace daObjTry {
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namespace {
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/* 00002EA4-00002EC4 .text Mthd_Create__Q28daObjTry25@unnamed@d_a_obj_try_cpp@FPv */
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void Mthd_Create(void*) {
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/* Nonmatching */
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}
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/* 00002EC4-00002EE8 .text Mthd_Delete__Q28daObjTry25@unnamed@d_a_obj_try_cpp@FPv */
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void Mthd_Delete(void*) {
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/* Nonmatching */
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}
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/* 00002EE8-00002F0C .text Mthd_Execute__Q28daObjTry25@unnamed@d_a_obj_try_cpp@FPv */
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void Mthd_Execute(void*) {
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/* Nonmatching */
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}
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/* 00002F0C-00002F30 .text Mthd_Draw__Q28daObjTry25@unnamed@d_a_obj_try_cpp@FPv */
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void Mthd_Draw(void*) {
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/* Nonmatching */
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}
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/* 00002F30-00002F38 .text Mthd_IsDelete__Q28daObjTry25@unnamed@d_a_obj_try_cpp@FPv */
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void Mthd_IsDelete(void*) {
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/* Nonmatching */
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}
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static actor_method_class Mthd_Table = {
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(process_method_func)Mthd_Create,
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(process_method_func)Mthd_Delete,
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