Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -223,6 +223,31 @@ BOOL daObjTry::Act_c::_draw() {
namespace daObjTry {
namespace {
/* 00002EA4-00002EC4 .text Mthd_Create__Q28daObjTry25@unnamed@d_a_obj_try_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00002EC4-00002EE8 .text Mthd_Delete__Q28daObjTry25@unnamed@d_a_obj_try_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00002EE8-00002F0C .text Mthd_Execute__Q28daObjTry25@unnamed@d_a_obj_try_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00002F0C-00002F30 .text Mthd_Draw__Q28daObjTry25@unnamed@d_a_obj_try_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00002F30-00002F38 .text Mthd_IsDelete__Q28daObjTry25@unnamed@d_a_obj_try_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,