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Add back unnamed namespace methods, all actors now compile again
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@@ -47,6 +47,31 @@ BOOL daObjVmsms_c::_draw() {
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}
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namespace {
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/* 0000036C-0000038C .text Mthd_Create__27@unnamed@d_a_obj_vmsms_cpp@FPv */
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void Mthd_Create(void*) {
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/* Nonmatching */
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}
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/* 0000038C-000003B0 .text Mthd_Delete__27@unnamed@d_a_obj_vmsms_cpp@FPv */
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void Mthd_Delete(void*) {
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/* Nonmatching */
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}
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/* 000003B0-000003D4 .text Mthd_Execute__27@unnamed@d_a_obj_vmsms_cpp@FPv */
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void Mthd_Execute(void*) {
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/* Nonmatching */
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}
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/* 000003D4-000003F8 .text Mthd_Draw__27@unnamed@d_a_obj_vmsms_cpp@FPv */
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void Mthd_Draw(void*) {
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/* Nonmatching */
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}
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/* 000003F8-00000400 .text Mthd_IsDelete__27@unnamed@d_a_obj_vmsms_cpp@FPv */
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void Mthd_IsDelete(void*) {
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/* Nonmatching */
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}
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static actor_method_class Vmsms_Mthd_Table = {
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(process_method_func)Mthd_Create,
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(process_method_func)Mthd_Delete,
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