Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -47,6 +47,31 @@ BOOL daObjVmsms_c::_draw() {
}
namespace {
/* 0000036C-0000038C .text Mthd_Create__27@unnamed@d_a_obj_vmsms_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 0000038C-000003B0 .text Mthd_Delete__27@unnamed@d_a_obj_vmsms_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 000003B0-000003D4 .text Mthd_Execute__27@unnamed@d_a_obj_vmsms_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 000003D4-000003F8 .text Mthd_Draw__27@unnamed@d_a_obj_vmsms_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 000003F8-00000400 .text Mthd_IsDelete__27@unnamed@d_a_obj_vmsms_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Vmsms_Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,