Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -108,6 +108,31 @@ BOOL daObjVolcano::Act_c::Draw() {
namespace daObjVolcano {
namespace {
/* 00001B8C-00001BAC .text Mthd_Create__Q212daObjVolcano29@unnamed@d_a_obj_volcano_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00001BAC-00001BCC .text Mthd_Delete__Q212daObjVolcano29@unnamed@d_a_obj_volcano_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 00001BCC-00001BEC .text Mthd_Execute__Q212daObjVolcano29@unnamed@d_a_obj_volcano_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 00001BEC-00001C18 .text Mthd_Draw__Q212daObjVolcano29@unnamed@d_a_obj_volcano_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 00001C18-00001C44 .text Mthd_IsDelete__Q212daObjVolcano29@unnamed@d_a_obj_volcano_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,