Add back unnamed namespace methods, all actors now compile again

This commit is contained in:
LagoLunatic
2024-04-22 17:51:41 -04:00
parent f856df04e5
commit 3b40fd0132
101 changed files with 1900 additions and 190 deletions
+25
View File
@@ -172,6 +172,31 @@ BOOL daObjVtil_c::_draw() {
}
namespace {
/* 00001864-00001884 .text Mthd_Create__26@unnamed@d_a_obj_vtil_cpp@FPv */
void Mthd_Create(void*) {
/* Nonmatching */
}
/* 00001884-000018A8 .text Mthd_Delete__26@unnamed@d_a_obj_vtil_cpp@FPv */
void Mthd_Delete(void*) {
/* Nonmatching */
}
/* 000018A8-000018CC .text Mthd_Execute__26@unnamed@d_a_obj_vtil_cpp@FPv */
void Mthd_Execute(void*) {
/* Nonmatching */
}
/* 000018CC-000018F0 .text Mthd_Draw__26@unnamed@d_a_obj_vtil_cpp@FPv */
void Mthd_Draw(void*) {
/* Nonmatching */
}
/* 000018F0-000018F8 .text Mthd_IsDelete__26@unnamed@d_a_obj_vtil_cpp@FPv */
void Mthd_IsDelete(void*) {
/* Nonmatching */
}
static actor_method_class Vtil_Mthd_Table = {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,