J3DCluster work

This commit is contained in:
Jasper St. Pierre
2024-04-20 20:17:25 -07:00
parent 660c1c7499
commit 3d4604a2fb
+32 -29
View File
@@ -73,8 +73,8 @@ void J3DDeformer::deform(J3DVertexBuffer* vtx, u16 idx, f32* weightList) {
/* Nonmatching */
if (!!(mFlags & 2) && vtx->getVertexData()->getVtxPosType() == GX_F32) {
J3DCluster* cluster = mDeformData->getClusterPointer(idx);
u16 posNum = cluster->mPosNum;
u16 keyNum = cluster->mKeyNum;
s32 posNum = cluster->mPosNum;
s32 keyNum = cluster->mKeyNum;
u16 keyStart = 0;
for (u16 i = 0; i < idx; i++)
@@ -83,11 +83,11 @@ void J3DDeformer::deform(J3DVertexBuffer* vtx, u16 idx, f32* weightList) {
J3DClusterKey* key = mDeformData->getClusterKeyPointer(keyStart);
normalizeWeight(keyNum, weightList);
f32* vtxPosArr = (f32*)vtx->getVtxPosArrayPointer(0);
f32* vtxPosDeform = (f32*)mDeformData->getVtxPos();
f32* vtxPosDst = (f32*)vtx->getVtxPosArrayPointer(0);
f32* vtxPosSrc = (f32*)mDeformData->getVtxPos();
for (s32 i = 0; i < posNum; i++) {
f32* vtx = &vtxPosArr[cluster->mPosDstIdx[i] * 3];
f32* vtx = &vtxPosDst[cluster->mPosDstIdx[i] * 3];
vtx[0] = 0.0f;
vtx[1] = 0.0f;
vtx[2] = 0.0f;
@@ -96,28 +96,29 @@ void J3DDeformer::deform(J3DVertexBuffer* vtx, u16 idx, f32* weightList) {
f32 sign[2] = { 1.0f, -1.0f };
for (u16 i = 0; i < posNum; i++) {
for (u16 j = 0; j < keyNum; j++) {
u16 flag = key[j].mPosFlag[i];
f32* src = &vtxPosDeform[(flag & 0x1FFF) * 3];
f32* dst = &vtxPosArr[cluster->mPosDstIdx[i] * 3];
dst[0] += src[0] * sign[flag >> 15] * weightList[j];
dst[1] += src[1] * sign[flag >> 14] * weightList[j];
dst[2] += src[2] * sign[flag >> 13] * weightList[j];
u16 flag = (u16)key[j].mPosFlag[i];
f32* src = &vtxPosSrc[(flag & 0x1FFF) * 3];
f32* dst = &vtxPosDst[cluster->mPosDstIdx[i] * 3];
dst[0] += weightList[j] * src[0] * sign[(flag >> 15) & 1];
dst[1] += weightList[j] * src[1] * sign[(flag >> 14) & 1];
dst[2] += weightList[j] * src[2] * sign[(flag >> 13) & 1];
}
}
if (!!(mFlags & 1) && cluster->mFlags != 0 && vtx->getVertexData()->getVtxNrmType() == GX_F32) {
f32* vtxNrmArr = (f32*)vtx->getTransformedVtxNrm(0);
f32* vtxNrmDeform = mDeformData->getVtxNrm();
f32* vtxNrmDst = (f32*)vtx->getVtxNrmArrayPointer(0);
f32* vtxNrmSrc = mDeformData->getVtxNrm();
f32* nrmBuf = field_0x0c;
for (u16 i = 0; i < cluster->mNrmNum; i++) {
f32* dst = &field_0x0c[i * 3];
f32* dst = &nrmBuf[i * 3];
dst[0] = 0.0f;
dst[1] = 0.0f;
dst[2] = 0.0f;
for (u16 j = 0; j < cluster->mKeyNum; j++) {
u16 flag = key[j].mNrmFlag[i];
f32* src = &vtxNrmDeform[(flag & 0x1FFF) * 3];
f32* src = &vtxNrmSrc[(flag & 0x1FFF) * 3];
f32 srcX = src[0];
f32 srcY = src[1];
@@ -147,19 +148,21 @@ void J3DDeformer::deform(J3DVertexBuffer* vtx, u16 idx, f32* weightList) {
f32 weight = 1.0f / (float)vertex->mNum;
for (u16 j = 0; j < vertex->mNum; j++) {
f32* src = &field_0x0c[vertex->mSrcIdx[j] * 3];
pos[0] += src[0] * weight;
pos[1] += src[1] * weight;
pos[2] += src[2] * weight;
f32* src = &nrmBuf[vertex->mSrcIdx[j] * 3];
pos[0] += weight * src[0];
pos[1] += weight * src[1];
pos[2] += weight * src[2];
}
normalize(pos);
for (u16 j = 0; j < vertex->mNum; j++) {
u16 srcIdx = vertex->mSrcIdx[j];
u16 dstIdx = vertex->mDstIdx[j];
if (dstIdx == 0xFFFF)
continue;
f32* src = &field_0x0c[vertex->mSrcIdx[j] * 3];
f32* src = &nrmBuf[srcIdx * 3];
f32 dot = pos[0]*src[0] + pos[1]*src[1] + pos[2]*src[2];
f32 angle;
@@ -173,20 +176,20 @@ void J3DDeformer::deform(J3DVertexBuffer* vtx, u16 idx, f32* weightList) {
}
if (angle <= cluster->mMinAngle) {
vtxNrmArr[dstIdx * 3 + 0] = pos[0];
vtxNrmArr[dstIdx * 3 + 1] = pos[1];
vtxNrmArr[dstIdx * 3 + 2] = pos[2];
vtxNrmDst[dstIdx * 3 + 0] = pos[0];
vtxNrmDst[dstIdx * 3 + 1] = pos[1];
vtxNrmDst[dstIdx * 3 + 2] = pos[2];
} else if (angle > cluster->mMaxAngle) {
vtxNrmArr[dstIdx * 3 + 0] = src[0];
vtxNrmArr[dstIdx * 3 + 1] = src[1];
vtxNrmArr[dstIdx * 3 + 2] = src[2];
vtxNrmDst[dstIdx * 3 + 0] = src[0];
vtxNrmDst[dstIdx * 3 + 1] = src[1];
vtxNrmDst[dstIdx * 3 + 2] = src[2];
} else {
f32 weight = (angle - cluster->mMinAngle) / (cluster->mMaxAngle - cluster->mMinAngle);
f32 inv = 1.0f - weight;
vtxNrmArr[dstIdx * 3 + 0] = inv * pos[0] + weight * src[0];
vtxNrmArr[dstIdx * 3 + 1] = inv * pos[1] + weight * src[1];
vtxNrmArr[dstIdx * 3 + 2] = inv * pos[2] + weight * src[2];
vtxNrmDst[dstIdx * 3 + 0] = inv * pos[0] + weight * src[0];
vtxNrmDst[dstIdx * 3 + 1] = inv * pos[1] + weight * src[1];
vtxNrmDst[dstIdx * 3 + 2] = inv * pos[2] + weight * src[2];
}
}
}