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Make some more TUs compile
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+1
-31
@@ -3,6 +3,7 @@
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// Translation Unit: d_s_open.cpp
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//
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#include "d/d_s_open.h"
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#include "f_op/f_op_scene.h"
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#include "f_op/f_op_draw_iter.h"
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#include "f_op/f_op_scene_mng.h"
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@@ -14,37 +15,6 @@
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_graphic.h"
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class dScnOpen_message_c;
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class J2DScreen;
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class dScnOpen_proc_c : public dDlst_base_c {
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public:
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dScnOpen_proc_c();
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virtual ~dScnOpen_proc_c();
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void proc_execute();
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/* 0x004 */ JKRExpHeap* exp_heap;
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/* 0x008 */ dScnOpen_message_c* m_message;
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/* 0x00C */ J2DScreen* m_Screen;
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/* 0x010 */ u8 pad[0x2a0];
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/* 0x2B0 */ s32 field_0x2b0;
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/* 0x010 */ u8 pad2[0x014];
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};
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class dScnOpen_c : public scene_class {
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public:
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~dScnOpen_c();
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void changeGameScene();
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s32 create();
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BOOL draw();
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BOOL execute();
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/* 0x1C4 */ request_of_phase_process_class mPhs;
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/* 0x1CC */ JKRSolidHeap* solid_heap;
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/* 0x1D0 */ dScnOpen_proc_c* mpProc;
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/* 0x1D4 */ u8 field_0x1d4;
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};
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/* 80232A68-80232BC4 .text create__10dScnOpen_cFv */
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s32 dScnOpen_c::create() {
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dComIfGp_offEnableNextStage();
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