d_s_logo start, VERSION_SELECT

This commit is contained in:
Jasper St. Pierre
2023-10-14 13:23:24 -07:00
parent fca11f6233
commit 411a467ddc
29 changed files with 1108 additions and 319 deletions
+97 -97
View File
@@ -97,7 +97,7 @@ enum AM_RES_FILE_ID { // IDs and indexes are synced
AM_BAS_OPEN_LOOP=0xF,
AM_BAS_SLEEP=0x10,
AM_BAS_SLEEP_LOOP=0x11,
/* BCK */
AM_BCK_BOM_NOMI=0x14,
AM_BCK_CLOSE=0x15,
@@ -111,7 +111,7 @@ enum AM_RES_FILE_ID { // IDs and indexes are synced
AM_BCK_OPEN_LOOP=0x1D,
AM_BCK_SLEEP=0x1E,
AM_BCK_SLEEP_LOOP=0x1F,
/* BDL */
AM_BDL_AM=0x22,
};
@@ -127,7 +127,7 @@ static BOOL nodeCallBack(J3DNode* node, int param_1) {
if (jntNo >= 1 && jntNo <= 4) {
cMtx_copy(model->getAnmMtx(jntNo), *calc_mtx);
}
cXyz offset;
switch (jntNo) {
case 1: // kosi (waist)
@@ -154,7 +154,7 @@ static BOOL nodeCallBack(J3DNode* node, int param_1) {
cMtx_YrotM(*calc_mtx, i_this->mEyeRot.y);
cMtx_XrotM(*calc_mtx, i_this->mEyeRot.x);
}
if (jntNo >= 1 && jntNo <= 4) {
model->setAnmMtx(jntNo, *calc_mtx);
cMtx_copy(*calc_mtx, J3DSys::mCurrentMtx);
@@ -173,25 +173,25 @@ static void draw_SUB(am_class* i_this) {
cMtx_XrotM(mDoMtx_stack_c::get(), i_this->shape_angle.x);
cMtx_ZrotM(mDoMtx_stack_c::get(), i_this->shape_angle.z);
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->calc();
g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &i_this->current.pos, &i_this->mTevStr);
}
/* 000002E4-00000378 .text daAM_Draw__FP8am_class */
static BOOL daAM_Draw(am_class* i_this) {
g_env_light.setLightTevColorType(i_this->mpMorf->getModel(), &i_this->mTevStr);
dSnap_RegistFig(0xB7, i_this, 1.0f, 1.0f, 1.0f);
i_this->mpMorf->entryDL();
dComIfGd_setSimpleShadow2(
&i_this->current.pos, i_this->mAcch.GetGroundH(), 90.0f, i_this->mAcch.m_gnd,
0, 1.0f, dDlst_shadowControl_c::getSimpleTex()
);
return TRUE;
}
@@ -211,20 +211,20 @@ static void anm_init(am_class* i_this, int bckFileIdx, f32 morf, u8 loopMode, f3
/* 000004A4-00000784 .text body_atari_check__FP8am_class */
static void body_atari_check(am_class* i_this) {
daPy_py_c* player = daPy_getPlayerActorClass();
#if VERSION == VERSION_JPN
if (i_this->mStartsInactive == 1 && i_this->mSwitch != 0xFF && !dComIfGs_isSwitch(i_this->mSwitch, dComIfGp_roomControl_getStayNo())) {
return;
}
#endif
i_this->mStts.Move();
if (i_this->mBodyCyl.ChkTgHit() || i_this->mNeedleCyl.ChkTgHit()) {
if (i_this->mbIsBodyBeingHit) {
return;
}
cCcD_Obj* hitObj;
if (i_this->mBodyCyl.ChkTgHit()) {
hitObj = i_this->mBodyCyl.GetTgHitObj();
@@ -235,7 +235,7 @@ static void body_atari_check(am_class* i_this) {
return;
}
i_this->mbIsBodyBeingHit = true;
switch (hitObj->GetAtType()) {
case AT_TYPE_SWORD:
case AT_TYPE_MACHETE:
@@ -285,11 +285,11 @@ static BOOL medama_atari_check(am_class* i_this) {
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
cCcD_Obj* hitObj = i_this->mEyeSph.GetTgHitObj();
bool ret = false;
if (i_this->mStartsInactive == 1 && i_this->mSwitch != 0xFF && !dComIfGs_isSwitch(i_this->mSwitch, dComIfGp_roomControl_getStayNo())) {
return ret;
}
i_this->mStts.Move();
if (!i_this->mEyeSph.ChkTgHit()) {
return ret;
@@ -297,11 +297,11 @@ static BOOL medama_atari_check(am_class* i_this) {
if (!hitObj) {
return ret;
}
CcAtInfo atInfo;
atInfo.pParticlePos = NULL;
cXyz hitPos = *i_this->mEyeSph.GetTgHitPosP();
switch (hitObj->GetAtType()) {
case AT_TYPE_GRAPPLING_HOOK:
if (i_this->mCurrBckIdx != AM_BCK_SLEEP && i_this->mCurrBckIdx != AM_BCK_SLEEP_LOOP) {
@@ -368,7 +368,7 @@ static BOOL medama_atari_check(am_class* i_this) {
fopAcM_seStart(i_this, JA_SE_LK_MS_WEP_HIT, 0x42);
break;
}
// return ret; // Doesn't match, too few instructions
// return ret ? TRUE : FALSE; // Doesn't match, optimized into arithmetic instead of a branch
return ret ? (ret ? TRUE : TRUE) : FALSE; // Matches, tricking the compiler into using a branch
@@ -383,21 +383,21 @@ static void bomb_move_set(am_class* i_this, u8 alwaysMoveY) {
if (!swallowedActor) {
return;
}
cMtx_YrotS(*calc_mtx, i_this->shape_angle.y);
cXyz mouthOffset(0.0f, 120.0f, 40.0f);
cXyz mouthPos;
MtxPosition(&mouthOffset, &mouthPos);
mouthPos += i_this->current.pos;
// Pull the bomb into the Armos Knight's mouth by 50 units per frame on each axis.
cLib_addCalc2(&swallowedActor->current.pos.x, mouthPos.x, 1.0f, 50.0f);
if (alwaysMoveY || mouthPos.y - 10.0f < swallowedActor->current.pos.y) {
cLib_addCalc2(&swallowedActor->current.pos.y, mouthPos.y, 1.0f, 50.0f);
}
cLib_addCalc2(&swallowedActor->current.pos.z, mouthPos.z, 1.0f, 50.0f);
swallowedActor->mGravity = 0.0f;
swallowedActor->speedF = 0.0f;
swallowedActor->speed.setAll(0.0f);
@@ -405,7 +405,7 @@ static void bomb_move_set(am_class* i_this, u8 alwaysMoveY) {
swallowedActor->shape_angle.setall(0);
swallowedActor->current.angle.y = i_this->shape_angle.y;
swallowedActor->shape_angle.y = i_this->shape_angle.y;
if (fpcM_GetName(swallowedActor) == PROC_BOMB) {
daBomb_c* bomb = (daBomb_c*)swallowedActor;
if (i_this->mCountDownTimers[1] == 1) {
@@ -431,19 +431,19 @@ static void bomb_move_set(am_class* i_this, u8 alwaysMoveY) {
static BOOL bomb_nomi_check(am_class* i_this) {
fopAc_ac_c* actor = i_this;
i_this->mStts.Move();
if (i_this->mCurrBckIdx != AM_BCK_OPEN && i_this->mCurrBckIdx != AM_BCK_OPEN_LOOP &&
i_this->mCurrBckIdx != AM_BCK_DAMAGE && i_this->mCurrBckIdx != AM_BCK_DAMAGE_LOOP)
{
return FALSE;
}
s16 angleToPlayer = fopAcM_searchPlayerAngleY(actor);
s16 angleDiff = cLib_distanceAngleS(actor->shape_angle.y, angleToPlayer);
if (angleDiff > 0x2000) {
return FALSE;
}
if (i_this->mMouthSph.ChkCoHit()) {
cCcD_Obj* hitObj = i_this->mMouthSph.GetCoHitObj();
if (hitObj) {
@@ -489,7 +489,7 @@ static BOOL bomb_nomi_check(am_class* i_this) {
}
}
}
return FALSE;
}
@@ -498,7 +498,7 @@ static void BG_check(am_class* i_this) {
f32 halfHeight = g_regHIO.mChild[12].mFloatRegs[3] + 30.0f;
f32 radius = g_regHIO.mChild[12].mFloatRegs[4] + 150.0f;
i_this->mAcchCir.SetWall(halfHeight, radius);
i_this->current.pos.y -= i_this->m02EC;
i_this->next.pos.y -= i_this->m02EC;
i_this->mAcch.CrrPos(*dComIfG_Bgsp());
@@ -527,25 +527,25 @@ static void medama_move(am_class* i_this) {
i_this->mEyeRot.setall(0);
return;
}
f32 diffX = i_this->current.pos.x - player->current.pos.x;
f32 diffY = i_this->mEyePos.y - player->current.pos.y;
f32 diffZ = i_this->current.pos.z - player->current.pos.z;
i_this->mDesiredEyeRot.y = cM_atan2s(diffX, diffZ);
if (i_this->mDesiredEyeRot.y < -0x71C) {
i_this->mDesiredEyeRot.y = -0x71C;
} else if (i_this->mDesiredEyeRot.y > 0x71C) {
i_this->mDesiredEyeRot.y = 0x71C;
}
i_this->mDesiredEyeRot.x = cM_atan2s(diffY, sqrtf(diffX*diffX + diffZ*diffZ));
if (i_this->mDesiredEyeRot.x < -0x38E) {
i_this->mDesiredEyeRot.x = -0x38E;
} else if (i_this->mDesiredEyeRot.x > 0x38E) {
i_this->mDesiredEyeRot.x = 0x38E;
}
cLib_addCalcAngleS2(&i_this->mEyeRot.x, i_this->mDesiredEyeRot.x, 1, 0x500);
cLib_addCalcAngleS2(&i_this->mEyeRot.y, i_this->mDesiredEyeRot.y, 1, 0x500);
}
@@ -739,9 +739,9 @@ static void action_dousa(am_class* i_this) {
}
break;
}
medama_move(i_this);
if (i_this->mState != 2 && medama_atari_check(i_this)) {
i_this->mSmokeCbs[2].end();
} else if (bomb_nomi_check(i_this)) {
@@ -760,7 +760,7 @@ static void action_modoru_move(am_class* i_this) {
i_this->speed.y = 40.0f;
i_this->speedF = 15.0f;
fopAcM_monsSeStart(i_this, JA_SE_CV_AM_JUMP, 0x42);
f32 xDistToSpawn = i_this->mSpawnPos.x - i_this->current.pos.x;
f32 zDistToSpawn = i_this->mSpawnPos.z - i_this->current.pos.z;
i_this->mDesiredRotY = cM_atan2s(xDistToSpawn, zDistToSpawn);
@@ -775,18 +775,18 @@ static void action_modoru_move(am_class* i_this) {
0xA125, &i_this->mWaistPos, &i_this->shape_angle, NULL,
0xB9, &i_this->mSmokeCbs[0], fopAcM_GetRoomNo(i_this)
);
dComIfGp_getVibration().StartShock(1, -0x21, cXyz(0.0f, 1.0f, 0.0f));
// The fopAcM_seStart inline makes the codegen not match.
// fopAcM_seStart(i_this, JA_SE_CM_AM_JUMP, 0);
mDoAud_seStart(JA_SE_CM_AM_JUMP, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
fopAcM_monsSeStart(i_this, JA_SE_CV_AM_JUMP, 0x42);
i_this->speed.y = 40.0f;
i_this->speedF = 15.0f;
i_this->mDesiredRotY = cM_atan2s(xDistToSpawn, zDistToSpawn);
}
f32 xzDist = sqrtf(xDistToSpawn*xDistToSpawn + zDistToSpawn*zDistToSpawn);
if (xzDist < 20.0f) {
i_this->mDesiredRotY = i_this->mSpawnRotY;
@@ -933,7 +933,7 @@ static void action_itai_move(am_class* i_this) {
i_this->m033C = dComIfGp_particle_set(0x8157, &i_this->mJawPos);
i_this->m0340 = dComIfGp_particle_set(0x8156, &i_this->mJawPos);
}
// Using the mDoExt_McaMorf::isStop inline causes regswap.
// if (!i_this->mpMorf->isStop()) {
morf = i_this->mpMorf;
@@ -967,19 +967,19 @@ static void action_itai_move(am_class* i_this) {
i_this->mGravity = -10.0f;
i_this->speedF = 10.0f;
}
if (i_this->mCountDownTimers[0] != 0) {
break;
}
anm_init(i_this, AM_BCK_DEAD, 1.0f, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, -1);
dComIfGp_particle_set(0x8127, &i_this->mWaistPos);
dComIfGp_particle_set(0x8128, &i_this->mWaistPos);
// The fopAcM_seStart inline makes the codegen not match.
// fopAcM_seStart(i_this, JA_SE_CM_AM_BEF_EXPLODE, 0);
mDoAud_seStart(JA_SE_CM_AM_BEF_EXPLODE, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
i_this->mDesiredRotY = i_this->current.angle.y;
if (i_this->m033C) {
i_this->m033C->becomeInvalidEmitter();
i_this->m033C = NULL;
@@ -1016,26 +1016,26 @@ static void action_itai_move(am_class* i_this) {
}
}
}
// Using the fopAcM_seStart inline multiple times in a single case makes the codegen not match.
// fopAcM_seStart(i_this, JA_SE_CM_AM_EXPLODE, 0);
// fopAcM_seStart(i_this, JA_SE_LK_LAST_HIT, 0);
mDoAud_seStart(JA_SE_CM_AM_EXPLODE, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
mDoAud_seStart(JA_SE_LK_LAST_HIT, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
fopAcM_createDisappear(i_this, &centerPos, 5, 0, 0xFF);
fopAcM_onActor(i_this);
fopAcM_delete(i_this);
break;
}
if (i_this->m033C) {
i_this->m033C->setGlobalRTMatrix(i_this->mpMorf->getModel()->getAnmMtx(2));
}
if (i_this->m0340) {
i_this->m0340->setGlobalRTMatrix(i_this->mpMorf->getModel()->getAnmMtx(2));
}
if (i_this->mState == 0x29 || i_this->mState == 0x2A) {
bomb_nomi_check(i_this);
}
@@ -1044,19 +1044,19 @@ static void action_itai_move(am_class* i_this) {
/* 000034F4-000039A4 .text daAM_Execute__FP8am_class */
static BOOL daAM_Execute(am_class* i_this) {
fopAcM_setGbaName(i_this, BOW, 0xC, 0x2A);
if (enemy_ice(&i_this->mEnemyIce)) {
i_this->mpMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->calc();
return TRUE;
}
for (int i = 0; i < ARRAY_SIZE(i_this->mCountDownTimers); i++) {
if (i_this->mCountDownTimers[i] != 0) {
i_this->mCountDownTimers[i]--;
}
}
switch (i_this->mAction) {
case ACTION_DOUSA:
action_dousa(i_this);
@@ -1071,17 +1071,17 @@ static BOOL daAM_Execute(am_class* i_this) {
action_itai_move(i_this);
break;
}
if (i_this->mAction != ACTION_ITAI_MOVE && i_this->mSpawnPosY - 1500.0f > i_this->current.pos.y) {
anm_init(i_this, AM_BCK_DEAD, 1.0f, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, -1);
dComIfGp_particle_set(0x8127, &i_this->mWaistPos);
dComIfGp_particle_set(0x8128, &i_this->mWaistPos);
fopAcM_seStart(i_this, JA_SE_CM_AM_BEF_EXPLODE, 0);
i_this->mDesiredRotY = i_this->current.angle.y;
if (i_this->m033C) {
i_this->m033C->becomeInvalidEmitter();
i_this->m033C = NULL;
@@ -1090,21 +1090,21 @@ static BOOL daAM_Execute(am_class* i_this) {
i_this->m0340->becomeInvalidEmitter();
i_this->m0340 = NULL;
}
i_this->speedF = 0.0f;
i_this->mAction = ACTION_ITAI_MOVE;
i_this->mState = 0x2F;
}
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mDesiredRotY, 1, 0x500);
if (i_this->mState != 0x2E && i_this->mState != 0x2F && i_this->mState != 0x1F) {
cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->current.angle.y, 1, 0x500);
}
if (i_this->mCountDownTimers[1] == 0) {
i_this->mpMorf->play(NULL, 0, 0);
}
cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
cMtx_XrotM(*calc_mtx, i_this->current.angle.x);
cXyz offset;
@@ -1119,39 +1119,39 @@ static BOOL daAM_Execute(am_class* i_this) {
if (i_this->speed.y < -100.0f) {
i_this->speed.y = -100.0f;
}
body_atari_check(i_this);
i_this->mAttentionInfo.mPosition = i_this->current.pos;
i_this->mAttentionInfo.mPosition.y += 330.0f;
i_this->mEyePos = i_this->current.pos;
i_this->mEyePos.y += 250.0f;
cXyz needlePos = i_this->current.pos;
i_this->mEyeSph.SetC(i_this->mEyeballPos);
i_this->mEyeSph.SetR(60.0f);
dComIfG_Ccsp()->Set(&i_this->mEyeSph);
i_this->mMouthSph.SetC(i_this->mMouthPos);
i_this->mMouthSph.SetR(100.0f);
dComIfG_Ccsp()->Set(&i_this->mMouthSph);
i_this->mBodyCyl.SetC(i_this->current.pos);
i_this->mBodyCyl.SetH(300.0f);
i_this->mBodyCyl.SetR(80.0f);
dComIfG_Ccsp()->Set(&i_this->mBodyCyl);
needlePos.y += 40.0f;
i_this->mNeedleCyl.SetC(needlePos);
i_this->mNeedleCyl.SetH(30.0f);
i_this->mNeedleCyl.SetR(130.0f);
dComIfG_Ccsp()->Set(&i_this->mNeedleCyl);
fopAcM_posMove(i_this, i_this->mStts.GetCCMoveP());
BG_check(i_this);
draw_SUB(i_this);
return TRUE;
}
@@ -1163,12 +1163,12 @@ static BOOL daAM_IsDelete(am_class* i_this) {
/* 000039AC-00003A84 .text daAM_Delete__FP8am_class */
static BOOL daAM_Delete(am_class* i_this) {
dComIfG_resDelete(&i_this->mPhs, "AM");
for (int i = 0; i < 4; i++) {
i_this->mSmokeCbs[i].end();
}
i_this->mSmokeCbs[2].end();
if (i_this->m033C) {
i_this->m033C->becomeInvalidEmitter();
i_this->m033C = NULL;
@@ -1177,14 +1177,14 @@ static BOOL daAM_Delete(am_class* i_this) {
i_this->m0340->becomeInvalidEmitter();
i_this->m0340 = NULL;
}
return TRUE;
}
/* 00003A84-00003C00 .text useHeapInit__FP10fopAc_ac_c */
static BOOL useHeapInit(fopAc_ac_c* i_actor) {
am_class* i_this = (am_class*)i_actor;
i_this->mpMorf = new mDoExt_McaMorf(
(J3DModelData*)dComIfG_getObjectRes("AM", AM_BDL_AM),
NULL, NULL,
@@ -1197,12 +1197,12 @@ static BOOL useHeapInit(fopAc_ac_c* i_actor) {
if (!i_this->mpMorf || !i_this->mpMorf->getModel()) {
return FALSE;
}
i_this->mpMorf->getModel()->setUserArea((u32)i_this);
for (u16 i = 0; i < i_this->mpMorf->getModel()->getModelData()->getJointNum(); i++) {
i_this->mpMorf->getModel()->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack);
}
static Vec cyl2_eye_offset[] = {
{0.0f, 0.0f, 70.0f},
{0.0f, 0.0f, 80.0f},
@@ -1221,33 +1221,33 @@ static BOOL useHeapInit(fopAc_ac_c* i_actor) {
} else {
return FALSE;
}
return TRUE;
}
/* 00003C00-00003F5C .text daAM_Create__FP10fopAc_ac_c */
static s32 daAM_Create(fopAc_ac_c* i_actor) {
fopAcM_SetupActor(i_actor, am_class);
am_class* i_this = (am_class*)i_actor;
s32 phase_state = dComIfG_resLoad(&i_this->mPhs, "AM");
if (phase_state == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x1C80)) {
return cPhs_ERROR_e;
}
i_this->mItemStealLeft = 3;
i_this->mSmokeCbs[0].setRateOff(0);
i_this->mSmokeCbs[1].setRateOff(0);
i_this->mSmokeCbs[3].setRateOff(0);
i_this->mType = (fopAcM_GetParam(i_this) >> 0x00) & 0xFF;
i_this->mPrmAreaRadius = (fopAcM_GetParam(i_this) >> 0x08) & 0xFF;
i_this->mStartsInactive = (fopAcM_GetParam(i_this) >> 0x10) & 0xFF;
i_this->mSwitch = (fopAcM_GetParam(i_this) >> 0x18) & 0xFF;
if (i_this->mType == 0xFF) {
i_this->mType = 0;
}
@@ -1264,7 +1264,7 @@ static s32 daAM_Create(fopAc_ac_c* i_actor) {
}
i_this->mSpawnPosY = i_this->current.pos.y;
i_this->mSwallowedActorProcID = -1;
if (i_this->mStartsInactive == 0 && i_this->mSwitch != 0xFF && dComIfGs_isSwitch(i_this->mSwitch, dComIfGp_roomControl_getStayNo())) {
// When mStartsInactive is 0, the Armos Knight starts active and attacking the player.
// mSwitch being set disables it from spawning again in the future.
@@ -1275,29 +1275,29 @@ static s32 daAM_Create(fopAc_ac_c* i_actor) {
// mSwitch being set causes it to become active and attack the player.
fopAcM_OffStatus(i_this, fopAcStts_SHOWMAP_e);
}
i_this->mItemTableIdx = dComIfGp_CharTbl()->GetNameIndex("amos", 0);
i_this->mMaxHealth = 10;
i_this->mHealth = 10;
i_this->mCullMtx = i_this->mpMorf->mpModel->getBaseTRMtx();
fopAcM_setCullSizeBox(i_this, -100.0f, -10.0f, -80.0f, 120.0f, 400.0f, 100.0f);
i_this->mAttentionInfo.mFlags = 0;
i_this->mAcch.Set(
&fopAcM_GetPosition_p(i_this), &fopAcM_GetOldPosition_p(i_this),
i_this, 1, &i_this->mAcchCir, &fopAcM_GetSpeed_p(i_this),
NULL, NULL
);
i_this->mStts.Init(0xFE, 1, i_this);
i_this->mGravity = -10.0f;
i_this->mEnemyIce.mpActor = i_this;
i_this->mEnemyIce.mWallRadius = 80.0f;
i_this->mEnemyIce.mCylHeight = 300.0f;
static dCcD_SrcSph eye_co_sph_src = {
// dCcD_SrcGObjInf
{
@@ -1328,7 +1328,7 @@ static s32 daAM_Create(fopAc_ac_c* i_actor) {
};
i_this->mEyeSph.Set(eye_co_sph_src);
i_this->mEyeSph.SetStts(&i_this->mStts);
static dCcD_SrcSph mouth_co_sph_src = {
// dCcD_SrcGObjInf
{
@@ -1359,7 +1359,7 @@ static s32 daAM_Create(fopAc_ac_c* i_actor) {
};
i_this->mMouthSph.Set(mouth_co_sph_src);
i_this->mMouthSph.SetStts(&i_this->mStts);
static dCcD_SrcCyl body_co_cyl_src = {
// dCcD_SrcGObjInf
{
@@ -1391,7 +1391,7 @@ static s32 daAM_Create(fopAc_ac_c* i_actor) {
};
i_this->mBodyCyl.Set(body_co_cyl_src);
i_this->mBodyCyl.SetStts(&i_this->mStts);
static dCcD_SrcCyl sword_co_cyl_src = {
// dCcD_SrcGObjInf
{
@@ -1423,17 +1423,17 @@ static s32 daAM_Create(fopAc_ac_c* i_actor) {
};
i_this->mNeedleCyl.Set(sword_co_cyl_src);
i_this->mNeedleCyl.SetStts(&i_this->mStts);
i_this->mNeedleCyl.OffAtSetBit();
i_this->mNeedleCyl.OffAtSetBit();
i_this->mDesiredRotY = i_this->current.angle.y;
i_this->mSpawnPos = i_this->current.pos;
i_this->mSpawnRotY = i_this->current.angle.y;
draw_SUB(i_this);
}
return phase_state;
}
+770 -45
View File
@@ -3,116 +3,841 @@
// Translation Unit: d_s_logo.cpp
//
#include "d_s_logo.h"
#include "dolphin/types.h"
#include "f_op/f_op_scene.h"
#include "f_op/f_op_scene_mng.h"
#include "c/c_dylink.h"
#include "d/d_com_inf_game.h"
#include "d/d_com_lib_game.h"
#include "d/d_procname.h"
#include "d/d_s_play.h"
#include "m_Do/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
#include "m_Do/m_Do_MemCard.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_dvd_thread.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRAram.h"
#include "JSystem/JKernel/JKRAramHeap.h"
#include "dolphin/vi/vi.h"
#include "dolphin/os/OS.h"
#include "MSL_C/string.h"
class dScnLogo_c : public scene_class {
public:
/* 0x1C4 */ request_of_phase_process_class mPhs;
/* 0x1CC */ dDlst_2D_c * nintendoImg;
/* 0x1D0 */ dDlst_2D_c * dolbyImg;
/* 0x1D4 */ dDlst_2D_c * progchoiceImg;
/* 0x1D8 */ dDlst_2D_c * progyesImg;
/* 0x1DC */ dDlst_2D_c * prognoImg;
/* 0x1E0 */ dDlst_2D_c * progImg;
/* 0x1E4 */ dDlst_2D_c * interImg;
/* 0x1E8 */ u8 mAction;
/* 0x1E9 */ u8 mInterFlag;
/* 0x1EA */ u8 field_0x1ea;
/* 0x1EB */ u8 field_0x1eb;
/* 0x1EC */ u16 mTimer;
/* 0x1EE */ u16 field_0x1ee;
/* 0x1F0 */ u16 field_0x1f0;
/* 0x1F2 */ u16 field_0x1f2;
/* 0x1F4 */ u32 field_0x1f4;
/* 0x1F8 */ void * field_0x1f8;
/* 0x1FC */ u32 field_0x1fc;
};
mDoDvdThd_mountXArchive_c * l_anmCommand;
mDoDvdThd_mountXArchive_c * l_fmapCommand;
mDoDvdThd_mountXArchive_c * l_itemResCommand;
mDoDvdThd_mountXArchive_c * l_fmapResCommand;
mDoDvdThd_mountXArchive_c * l_dmapResCommand;
mDoDvdThd_mountXArchive_c * l_clctResCommand;
mDoDvdThd_mountXArchive_c * l_optResCommand;
mDoDvdThd_mountXArchive_c * l_saveResCommand;
mDoDvdThd_mountXArchive_c * l_clothResCommand;
mDoDvdThd_mountXArchive_c * l_itemiconCommand;
mDoDvdThd_mountXArchive_c * l_actioniconCommand;
mDoDvdThd_mountXArchive_c * l_scopeResCommand;
mDoDvdThd_mountXArchive_c * l_camResCommand;
mDoDvdThd_mountXArchive_c * l_swimResCommand;
mDoDvdThd_mountXArchive_c * l_windResCommand;
mDoDvdThd_mountXArchive_c * l_nameResCommand;
mDoDvdThd_mountXArchive_c * l_tmsgCommand;
mDoDvdThd_mountXArchive_c * l_dmsgCommand;
mDoDvdThd_mountXArchive_c * l_errorResCommand;
mDoDvdThd_mountXArchive_c * l_msgDtCommand;
#if VERSION != VERSION_JPN
mDoDvdThd_mountXArchive_c * l_msgDtCommand2;
#endif
mDoDvdThd_mountXArchive_c * l_msgCommand;
mDoDvdThd_mountXArchive_c * l_menuCommand;
mDoDvdThd_mountXArchive_c * l_fontCommand;
mDoDvdThd_mountXArchive_c * l_rubyCommand;
mDoDvdThd_toMainRam_c * l_particleCommand;
mDoDvdThd_toMainRam_c * l_itemTableCommand;
mDoDvdThd_toMainRam_c * l_ActorDataCommand;
mDoDvdThd_toMainRam_c * l_FmapDataCommand;
mDoDvdThd_mountXArchive_c * l_lodCommand;
enum {
ACT_nintendoInDraw = 0,
ACT_nintendoOutDraw = 1,
ACT_nintendoOut2Draw = 2,
ACT_dolbyInDraw = 3,
ACT_dolbyOutDraw = 4,
ACT_progInDraw = 5,
ACT_progSelDraw = 6,
ACT_progOutDraw = 7,
ACT_progSetDraw = 8,
ACT_progChangeDraw = 9,
ACT_dvdWaitDraw = 10,
};
/* 8022C0B4-8022C130 .text checkProgSelect__FP10dScnLogo_c */
void checkProgSelect(dScnLogo_c*) {
/* Nonmatching */
void checkProgSelect(dScnLogo_c* i_this) {
#if VERSION == VERSION_PAL
if (OSGetResetCode() == 0 || OSGetResetCode() == 1) {
if (OSGetEuRgb60Mode() == 1 || CPad_CHECK_HOLD_B(0)) {
i_this->field_0x1ea = 1;
i_this->mInterFlag = 0;
}
} else {
i_this->field_0x1ea = 0;
}
#else
if (OSGetResetCode() == 0) {
if (VIGetDTVStatus() != 0 && (OSGetProgressiveMode() == 1 || CPad_CHECK_HOLD_B(0))) {
i_this->field_0x1ea = 1;
i_this->mInterFlag = 0;
}
} else {
i_this->field_0x1ea = 0;
}
#endif
}
/* 8022C130-8022C1D8 .text nintendoInDraw__FP10dScnLogo_c */
void nintendoInDraw(dScnLogo_c*) {
/* Nonmatching */
BOOL nintendoInDraw(dScnLogo_c* i_this) {
dComIfGd_set2DOpa(i_this->nintendoImg);
if (i_this->mTimer == 0) {
if (i_this->field_0x1ea != 0) {
i_this->mAction = ACT_progInDraw;
i_this->mTimer = 30;
} else {
i_this->mAction = ACT_nintendoOutDraw;
i_this->mTimer = 30;
mDoGph_gInf_c::startFadeOut(30);
}
}
return TRUE;
}
/* 8022C1D8-8022C2AC .text nintendoOutDraw__FP10dScnLogo_c */
void nintendoOutDraw(dScnLogo_c*) {
/* Nonmatching */
BOOL nintendoOutDraw(dScnLogo_c* i_this) {
dComIfGd_set2DOpa(i_this->nintendoImg);
if (!i_this->mInterFlag)
dComIfGd_set2DOpa(i_this->progImg);
else
dComIfGd_set2DOpa(i_this->interImg);
if (i_this->mTimer == 0) {
i_this->mAction = ACT_dolbyInDraw;
i_this->mTimer = 90;
mDoGph_gInf_c::startFadeIn(30);
}
return TRUE;
}
/* 8022C2AC-8022C35C .text nintendoOut2Draw__FP10dScnLogo_c */
void nintendoOut2Draw(dScnLogo_c*) {
/* Nonmatching */
BOOL nintendoOut2Draw(dScnLogo_c* i_this) {
dComIfGd_set2DOpa(i_this->nintendoImg);
if (!i_this->mInterFlag)
dComIfGd_set2DOpa(i_this->progImg);
else
dComIfGd_set2DOpa(i_this->interImg);
if (i_this->mTimer == 0) {
i_this->mAction = ACT_progChangeDraw;
i_this->mTimer = 300;
}
return TRUE;
}
/* 8022C35C-8022C484 .text progInDraw__FP10dScnLogo_c */
void progInDraw(dScnLogo_c*) {
/* Nonmatching */
BOOL progInDraw(dScnLogo_c* i_this) {
dComIfGd_set2DOpa(i_this->nintendoImg);
dComIfGd_set2DOpa(i_this->progchoiceImg);
dComIfGd_set2DOpa(i_this->progyesImg);
dComIfGd_set2DOpa(i_this->prognoImg);
u8 alpha = (1.0f - (i_this->mTimer / 30.0f)) * 0xFF;
i_this->progchoiceImg->setAlpha(alpha);
i_this->progyesImg->setAlpha(alpha);
i_this->prognoImg->setAlpha(alpha);
if (i_this->mTimer == 0) {
i_this->mAction = ACT_progSelDraw;
#if VERSION == VERSION_JPN
i_this->mTimer = 300;
#else
i_this->mTimer = 600;
#endif
i_this->field_0x1ee = 30;
i_this->field_0x1f0 = i_this->field_0x1ee;
i_this->field_0x1f2 = 0;
i_this->field_0x1eb = 0;
}
return TRUE;
}
/* 8022C484-8022CAA8 .text progSelDraw__FP10dScnLogo_c */
void progSelDraw(dScnLogo_c*) {
BOOL progSelDraw(dScnLogo_c* i_this) {
/* Nonmatching */
dComIfGd_set2DOpa(i_this->nintendoImg);
dComIfGd_set2DOpa(i_this->progchoiceImg);
dComIfGd_set2DOpa(i_this->progyesImg);
dComIfGd_set2DOpa(i_this->prognoImg);
return TRUE;
}
/* 8022CAA8-8022CC54 .text progOutDraw__FP10dScnLogo_c */
void progOutDraw(dScnLogo_c*) {
/* Nonmatching */
BOOL progOutDraw(dScnLogo_c* i_this) {
u8 alpha = (i_this->mTimer / 30.0f) * 0xFF;
i_this->progchoiceImg->setAlpha(alpha);
i_this->progyesImg->setAlpha(alpha);
i_this->prognoImg->setAlpha(alpha);
dComIfGd_set2DOpa(i_this->nintendoImg);
dComIfGd_set2DOpa(i_this->progchoiceImg);
dComIfGd_set2DOpa(i_this->progyesImg);
dComIfGd_set2DOpa(i_this->prognoImg);
if (i_this->mTimer == 0) {
#if VERSION == VERSION_PAL
if (OSGetEuRgb60Mode() == 1 && !i_this->mInterFlag) {
#else
if (OSGetProgressiveMode() && !i_this->mInterFlag) {
#endif
i_this->mAction = ACT_nintendoOut2Draw;
i_this->mTimer = 30;
mDoGph_gInf_c::startFadeOut(30);
#if VERSION == VERSION_PAL
} else if (OSGetEuRgb60Mode() == 0 && i_this->mInterFlag) {
#else
} else if (!OSGetProgressiveMode() && i_this->mInterFlag) {
#endif
i_this->mAction = ACT_nintendoOutDraw;
i_this->mTimer = 30;
mDoGph_gInf_c::startFadeOut(30);
} else {
i_this->mAction = ACT_progSetDraw;
#if VERSION != VERSION_USA
i_this->mTimer = 300;
#else
i_this->mTimer = 600;
#endif
i_this->field_0x1f0 = 30;
}
}
return TRUE;
}
/* 8022CC54-8022CDC8 .text progSetDraw__FP10dScnLogo_c */
void progSetDraw(dScnLogo_c*) {
/* Nonmatching */
BOOL progSetDraw(dScnLogo_c* i_this) {
u8 alpha;
if (i_this->field_0x1f0 != 0) {
alpha = (1.0f - (i_this->field_0x1f0 / 30.0f)) * 0xFF;
i_this->field_0x1f0--;
} else {
alpha = 0xFF;
}
i_this->progchoiceImg->setAlpha(alpha);
i_this->progyesImg->setAlpha(alpha);
i_this->prognoImg->setAlpha(alpha);
dComIfGd_set2DOpa(i_this->nintendoImg);
if (!i_this->mInterFlag) {
i_this->progImg->setAlpha(alpha);
dComIfGd_set2DOpa(i_this->progImg);
} else {
i_this->interImg->setAlpha(alpha);
dComIfGd_set2DOpa(i_this->interImg);
}
if (i_this->mTimer == 0) {
if (!i_this->mInterFlag) {
i_this->mAction = ACT_nintendoOut2Draw;
} else {
#if VERSION == VERSION_PAL
OSSetEuRgb60Mode(0);
#else
OSSetProgressiveMode(0);
#endif
i_this->mAction = ACT_nintendoOutDraw;
}
i_this->mTimer = 30;
mDoGph_gInf_c::startFadeOut(30);
}
return TRUE;
}
/* 8022CDC8-8022CE60 .text progChangeDraw__FP10dScnLogo_c */
void progChangeDraw(dScnLogo_c*) {
/* Nonmatching */
BOOL progChangeDraw(dScnLogo_c* i_this) {
if (i_this->mTimer == 299 && !i_this->mInterFlag) {
mDoMch_render_c::setProgressiveMode();
#if VERSION == VERSION_PAL
OSSetEuRgb60Mode(1);
#else
OSSetProgressiveMode(1);
#endif
}
if (i_this->mTimer == 0) {
i_this->mAction = 3;
i_this->mTimer = 90;
mDoGph_gInf_c::startFadeIn(30);
}
return TRUE;
}
/* 8022CE60-8022CEE8 .text dolbyInDraw__FP10dScnLogo_c */
void dolbyInDraw(dScnLogo_c*) {
/* Nonmatching */
BOOL dolbyInDraw(dScnLogo_c* i_this) {
dComIfGd_set2DOpa(i_this->dolbyImg);
if (i_this->mTimer == 0) {
i_this->mAction = 4;
i_this->mTimer = 30;
mDoGph_gInf_c::startFadeOut(30);
}
return TRUE;
}
/* 8022CEE8-8022CF44 .text dolbyOutDraw__FP10dScnLogo_c */
void dolbyOutDraw(dScnLogo_c*) {
/* Nonmatching */
BOOL dolbyOutDraw(dScnLogo_c* i_this) {
dComIfGd_set2DOpa(i_this->dolbyImg);
if (i_this->mTimer == 0) {
i_this->mAction = 10;
}
return TRUE;
}
/* 8022CF44-8022D18C .text dvdWaitDraw__FP10dScnLogo_c */
void dvdWaitDraw(dScnLogo_c*) {
/* Nonmatching */
BOOL dvdWaitDraw(dScnLogo_c* i_this) {
if (!dComIfG_syncAllObjectRes()
&& l_anmCommand->sync()
&& l_fmapCommand->sync()
&& l_itemResCommand->sync()
&& l_fmapResCommand->sync()
&& l_dmapResCommand->sync()
&& l_clctResCommand->sync()
&& l_optResCommand->sync()
&& l_saveResCommand->sync()
&& l_clothResCommand->sync()
&& l_itemiconCommand->sync()
&& l_actioniconCommand->sync()
&& l_scopeResCommand->sync()
&& l_camResCommand->sync()
&& l_swimResCommand->sync()
&& l_windResCommand->sync()
&& l_nameResCommand->sync()
&& l_tmsgCommand->sync()
&& l_dmsgCommand->sync()
&& l_errorResCommand->sync()
&& l_msgDtCommand->sync()
#if VERSION != VERSION_JPN
&& l_msgDtCommand2->sync()
#endif
&& l_msgCommand->sync()
&& l_menuCommand->sync()
&& l_fontCommand->sync()
&& l_rubyCommand->sync()
&& l_particleCommand->sync()
&& l_itemTableCommand->sync()
&& l_ActorDataCommand->sync()
&& l_FmapDataCommand->sync()
&& l_lodCommand->sync() && !mDoRst::isReset()) {
dComIfG_changeOpeningScene(i_this, PROC_OPENING_SCENE);
}
return TRUE;
}
typedef BOOL(*drawFunc)(dScnLogo_c* i_this);
/* 8022D18C-8022D1DC .text dScnLogo_Draw__FP10dScnLogo_c */
void dScnLogo_Draw(dScnLogo_c*) {
/* Nonmatching */
BOOL dScnLogo_Draw(dScnLogo_c* i_this) {
static drawFunc l_execFunc[] = {
nintendoInDraw,
nintendoOutDraw,
nintendoOut2Draw,
dolbyInDraw,
dolbyOutDraw,
progInDraw,
progSelDraw,
progOutDraw,
progSetDraw,
progChangeDraw,
dvdWaitDraw,
};
cLib_calcTimer(&i_this->mTimer);
return l_execFunc[i_this->mAction](i_this);
}
/* 8022D1DC-8022D21C .text dScnLogo_Execute__FP10dScnLogo_c */
void dScnLogo_Execute(dScnLogo_c*) {
/* Nonmatching */
BOOL dScnLogo_Execute(dScnLogo_c* i_this) {
if (mDoRst::isReset())
fopScnM_ChangeReq(i_this, PROC_LOGO_SCENE, 0, 5);
return TRUE;
}
/* 8022D21C-8022D224 .text dScnLogo_IsDelete__FP10dScnLogo_c */
void dScnLogo_IsDelete(dScnLogo_c*) {
/* Nonmatching */
BOOL dScnLogo_IsDelete(dScnLogo_c* i_this) {
return TRUE;
}
/* 8022D224-8022D984 .text dScnLogo_Delete__FP10dScnLogo_c */
void dScnLogo_Delete(dScnLogo_c*) {
/* Nonmatching */
BOOL dScnLogo_Delete(dScnLogo_c* i_this) {
if (mDoRst::isReset())
mDoRst_reset(0, 0x80000000, 0);
delete i_this->nintendoImg;
delete i_this->dolbyImg;
delete i_this->progchoiceImg;
delete i_this->progyesImg;
delete i_this->prognoImg;
delete i_this->progImg;
delete i_this->interImg;
dComIfGp_particle_createCommon(l_particleCommand->getMemAddress());
dComIfGp_setAnmArchive(l_anmCommand->getArchive());
dComIfGp_setFmapArchive(l_fmapCommand->getArchive());
dComIfGp_setItemResArchive(l_itemResCommand->getArchive());
dComIfGp_setFmapResArchive(l_fmapResCommand->getArchive());
dComIfGp_setDmapResArchive(l_dmapResCommand->getArchive());
dComIfGp_setClctResArchive(l_clctResCommand->getArchive());
dComIfGp_setOptResArchive(l_optResCommand->getArchive());
dComIfGp_setSaveResArchive(l_saveResCommand->getArchive());
dComIfGp_setClothResArchive(l_clothResCommand->getArchive());
dComIfGp_setItemIconArchive(l_itemiconCommand->getArchive());
dComIfGp_setActionIconArchive(l_actioniconCommand->getArchive());
dComIfGp_setScopeResArchive(l_scopeResCommand->getArchive());
dComIfGp_setCamResArchive(l_camResCommand->getArchive());
dComIfGp_setSwimResArchive(l_swimResCommand->getArchive());
dComIfGp_setWindResArchive(l_windResCommand->getArchive());
dComIfGp_setNameResArchive(l_nameResCommand->getArchive());
dComIfGp_setTmsgArchive(l_tmsgCommand->getArchive());
dComIfGp_setDmsgArchive(l_dmsgCommand->getArchive());
dComIfGp_setErrorResArchive(l_errorResCommand->getArchive());
dComIfGp_setMsgDtArchive(l_msgDtCommand->getArchive());
#if VERSION != VERSION_JPN
dComIfGp_setMsgDt2Archive(l_msgDtCommand2->getArchive());
#endif
dComIfGp_setMsgArchive(l_msgCommand->getArchive());
dComIfGp_setMenuArchive(l_menuCommand->getArchive());
dComIfGp_setFontArchive(l_fontCommand->getArchive());
// dComIfGp_setRubyArchive(l_rubyCommand->getArchive());
delete l_anmCommand;
delete l_fmapCommand;
delete l_itemResCommand;
delete l_fmapResCommand;
delete l_dmapResCommand;
delete l_clctResCommand;
delete l_optResCommand;
delete l_saveResCommand;
delete l_clothResCommand;
delete l_itemiconCommand;
delete l_actioniconCommand;
delete l_scopeResCommand;
delete l_camResCommand;
delete l_swimResCommand;
delete l_windResCommand;
delete l_nameResCommand;
delete l_tmsgCommand;
delete l_dmsgCommand;
delete l_errorResCommand;
delete l_msgDtCommand;
#if VERSION != VERSION_JPN
delete l_msgDtCommand2;
#endif
delete l_msgCommand;
delete l_menuCommand;
delete l_fontCommand;
delete l_rubyCommand;
delete l_particleCommand;
mDoExt_getMesgFont();
mDoExt_getRubyFont();
#if VERSION == VERSION_JPN
if (g_msgDHIO.field_0x08 == 0 && g_dComIfG_gameInfo.play.mpFont0Archive != NULL) {
g_dComIfG_gameInfo.play.mpFont0Archive->unmount();
g_dComIfG_gameInfo.play.mpFont0Archive = NULL;
}
#endif
dComIfGp_setItemTable(l_itemTableCommand->getMemAddress());
delete l_itemTableCommand;
dComIfGp_setActorData(l_ActorDataCommand->getMemAddress());
dComIfGp_setFmapData(l_FmapDataCommand->getMemAddress());
delete l_ActorDataCommand;
delete l_FmapDataCommand;
delete l_lodCommand;
ResTIMG * timg = (ResTIMG *)dComIfG_getObjectRes("Always", ALWAYS_I4_BALL128B);
g_dComIfG_gameInfo.drawlist.mShadowControl.setSimpleTex(timg);
dComIfG_deleteObjectRes("Logo");
g_dComIfG_gameInfo.play.field_0x4841 = 0;
for (s32 i = 0; i < 3; i++) {
g_dComIfG_gameInfo.play.mAramHeap0[i] = JKRAram::getAramHeap()->alloc(0x2000, JKRAramHeap::HEAD);
u8 mask = (1 << (u8)i);
g_dComIfG_gameInfo.play.field_0x495b &= ~mask;
}
for (s32 i = 0; i < 4; i++) {
g_dComIfG_gameInfo.play.mAramHeap1[i] = JKRAram::getAramHeap()->alloc(0x70, JKRAramHeap::HEAD);
}
#if VERSION == VERSION_PAL
g_dComIfG_gameInfo.play.field_0x4820 = JKRAram::getAramHeap()->alloc(0xB000, JKRAramHeap::HEAD);
#endif
mDoExt_setSafeGameHeapSize();
mDoExt_setSafeZeldaHeapSize();
mDoExt_setSafeCommandHeapSize();
mDoExt_setSafeArchiveHeapSize();
return TRUE;
}
/* 8022D984-8022DB20 .text phase_0__FP10dScnLogo_c */
void phase_0(dScnLogo_c*) {
/* Nonmatching */
s32 phase_0(dScnLogo_c* i_this) {
#if VERSION != VERSION_PAL
if (!OSGetResetCode()) {
if (!VIGetDTVStatus())
OSSetProgressiveMode(0);
} else {
if (OSGetProgressiveMode() == 1)
mDoMch_render_c::setProgressiveMode();
}
#endif
if (!cDyl_InitAsyncIsDone())
return cPhs_INIT_e;
if (mDoAud_zelAudio_c::isInitFlag() && JAIZelBasic::getInterface()->checkFirstWaves())
return cPhs_INIT_e;
#if VERSION == VERSION_PAL
if (mDoDvdThd::SyncWidthSound == 0)
return cPhs_INIT_e;
#endif
s32 rt;
rt = dComIfG_setObjectRes("System", JKRArchive::UNKNOWN_MOUNT_DIRECTION, NULL);
JUT_ASSERT(VERSION_SELECT(1169, 1350, 1378), rt == 1);
rt = dComIfG_setObjectRes("Logo", (u8)2, NULL);
JUT_ASSERT(VERSION_SELECT(1173, 1354, 1382), rt == 1);
#if VERSION == VERSION_PAL
g_mDoMemCd_control.load2();
#endif
i_this->field_0x1ea = 0;
archiveHeap->dump_sort();
return cPhs_NEXT_e;
}
/* 8022DB20-8022DC58 .text phase_1__FP10dScnLogo_c */
void phase_1(dScnLogo_c*) {
/* Nonmatching */
s32 phase_1(dScnLogo_c* i_this) {
if (dComIfG_syncAllObjectRes() != 0)
return cPhs_INIT_e;
#if VERSION == VERSION_PAL
// some PAL junk here
s32 rt = g_mDoMemCd_control.LoadSync2();
if (rt == 0) {
return cPhs_INIT_e;
} else if (rt == 1) {
/* field_0x165b */
if (g_mDoMemCd_control.field_0x165c >= 5)
return cPhs_INIT_e;
} else if (rt == 2) {
OSGetLanguage();
}
#endif
ResTIMG * toonImage;
toonImage = (ResTIMG *)dComIfG_getObjectRes("System", 3);
JUT_ASSERT(VERSION_SELECT(1208, 1426, 1466), toonImage != 0);
dDlst_list_c::mToonImage = toonImage;
toonImage = (ResTIMG *)dComIfG_getObjectRes("System", 4);
JUT_ASSERT(VERSION_SELECT(1213, 1431, 1471), toonImage != 0);
dDlst_list_c::mToonExImage = toonImage;
i_this->field_0x1f8 = mDoExt_getGameHeap()->alloc(0x3c8a0, 4);
return cPhs_NEXT_e;
}
/* 8022DC58-8022DC80 .text aramMount__FPCc */
void aramMount(const char*) {
/* Nonmatching */
mDoDvdThd_mountXArchive_c * aramMount(const char* pArc) {
return mDoDvdThd_mountXArchive_c::create(pArc, JKRArchive::UNKNOWN_MOUNT_DIRECTION, JKRArchive::MOUNT_ARAM);
}
/* 8022DC80-8022DCA8 .text onMemMount__FPCc */
void onMemMount(const char*) {
/* Nonmatching */
mDoDvdThd_mountXArchive_c * onMemMount(const char* pArc) {
return mDoDvdThd_mountXArchive_c::create(pArc, JKRArchive::UNKNOWN_MOUNT_DIRECTION, JKRArchive::MOUNT_MEM);
}
/* 8022DCA8-8022E9B4 .text phase_2__FP10dScnLogo_c */
void phase_2(dScnLogo_c*) {
/* Nonmatching */
s32 phase_2(dScnLogo_c* i_this) {
/* Nonmatching - color assignment. */
s32 rt;
rt = dComIfG_syncObjectRes("Logo");
JUT_ASSERT(VERSION_SELECT(1251, 1469, 1509), rt >= 0);
if (rt != 0)
return cPhs_INIT_e;
g_dComIfG_gameInfo.play.createParticle();
ResTIMG * timg;
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", 3);
JUT_ASSERT(VERSION_SELECT(1264, 1482, 1522), timg != 0);
i_this->nintendoImg = new dDlst_2D_c(timg, 133, 170, 0);
JUT_ASSERT(VERSION_SELECT(1267, 1485, 1525), i_this->nintendoImg != 0);
i_this->nintendoImg->getPicture()->setWhite(JUtility::TColor(0xDC, 0x00, 0x00, 0xFF));
i_this->nintendoImg->setAlpha(0x00);
#if VERSION == VERSION_PAL
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", 29);
#else
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", 9);
#endif
JUT_ASSERT(VERSION_SELECT(1276, 1498, 1538), timg != 0);
i_this->dolbyImg = new dDlst_2D_c(timg, 218, 166, 0);
JUT_ASSERT(VERSION_SELECT(1280, 1502, 1542), i_this->dolbyImg != 0);
i_this->dolbyImg->setAlpha(0xFF);
#if VERSION == VERSION_PAL
static u8 choice[] = {
1, 2, 3, 4,
};
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", choice[g_dComIfG_gameInfo.play.mGameLanguage]);
#else
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", 4);
#endif
JUT_ASSERT(VERSION_SELECT(1286, 1565, 1605), timg != 0);
i_this->progchoiceImg = new dDlst_2D_c(timg, 113, 281, 0);
JUT_ASSERT(VERSION_SELECT(1288, 1567, 1607), i_this->progchoiceImg != 0);
i_this->progchoiceImg->setAlpha(0x00);
#if VERSION == VERSION_PAL
static u8 yes[] = {
1, 2, 3, 4,
};
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", yes[g_dComIfG_gameInfo.play.mGameLanguage]);
#else
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", 8);
#endif
JUT_ASSERT(VERSION_SELECT(1295, 1579, 1619), timg != 0);
i_this->progyesImg = new dDlst_2D_c(timg, 211, 372, 0);
JUT_ASSERT(VERSION_SELECT(1297, 1581, 1621), i_this->progyesImg != 0);
i_this->progyesImg->getPicture()->setWhite(JUtility::TColor(0xFFC800FF));
i_this->progyesImg->setAlpha(0x00);
#if VERSION == VERSION_PAL
static u8 no[] = {
1, 2, 3, 4,
};
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", no[g_dComIfG_gameInfo.play.mGameLanguage]);
#else
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", 6);
#endif
JUT_ASSERT(VERSION_SELECT(1305, 1594, 1634), timg != 0);
i_this->prognoImg = new dDlst_2D_c(timg, 350, 372, 0);
JUT_ASSERT(VERSION_SELECT(1307, 1611, 1611), i_this->prognoImg != 0);
i_this->prognoImg->getPicture()->setWhite(JUtility::TColor(0xA0A0A0FF));
i_this->prognoImg->setAlpha(0x00);
#if VERSION == VERSION_PAL
static u8 prog[] = {
1, 2, 3, 4,
};
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", prog[g_dComIfG_gameInfo.play.mGameLanguage]);
#else
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", 7);
#endif
JUT_ASSERT(VERSION_SELECT(1315, 1609, 1649), timg != 0);
i_this->progImg = new dDlst_2D_c(timg, 153, 309, 0);
JUT_ASSERT(VERSION_SELECT(1317, 1611, 1651), i_this->progImg != 0);
i_this->progImg->setAlpha(0x00);
#if VERSION == VERSION_PAL
static u8 intr[] = {
1, 2, 3, 4,
};
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", intr[g_dComIfG_gameInfo.play.mGameLanguage]);
#else
timg = (ResTIMG *)dComIfG_getObjectRes("Logo", 5);
#endif
JUT_ASSERT(VERSION_SELECT(1324, 1623, 1663), timg != 0);
i_this->interImg = new dDlst_2D_c(timg, 153, 309, 0);
JUT_ASSERT(VERSION_SELECT(1326, 1625, 1665), i_this->interImg != 0);
i_this->interImg->setAlpha(0x00);
JKRHeap::free(i_this->field_0x1f8, NULL);
l_lodCommand = aramMount("/res/Stage/sea/LODALL.arc");
JUT_ASSERT(VERSION_SELECT(1346, 1645, 1685), l_lodCommand != 0);
rt = dComIfG_setObjectRes("Always", JKRArchive::UNKNOWN_MOUNT_DIRECTION, NULL);
JUT_ASSERT(VERSION_SELECT(1351, 1650, 1690), rt == 1);
archiveHeap->dump_sort();
rt = dComIfG_setObjectRes("Link", JKRArchive::UNKNOWN_MOUNT_DIRECTION, NULL);
JUT_ASSERT(VERSION_SELECT(1356, 1655, 1695), rt == 1);
rt = dComIfG_setObjectRes("Agb", JKRArchive::UNKNOWN_MOUNT_DIRECTION, NULL);
JUT_ASSERT(VERSION_SELECT(1360, 1659, 1699), rt == 1);
l_anmCommand = aramMount("/res/Object/LkAnm.arc");
l_fmapCommand = aramMount("/res/Fmap/Fmap.arc");
l_itemResCommand = aramMount("/res/Msg/itemres.arc");
l_fmapResCommand = aramMount("/res/Msg/fmapres.arc");
l_dmapResCommand = aramMount("/res/Msg/dmapres.arc");
l_clctResCommand = aramMount("/res/Msg/clctres.arc");
l_optResCommand = aramMount("/res/Msg/optres.arc");
l_clothResCommand = aramMount("/res/Msg/clothres.arc");
l_itemiconCommand = aramMount("/res/Msg/itemicon.arc");
#if VERSION == VERSION_PAL
if (g_dComIfG_gameInfo.play.field_0x4820 != NULL) {
(u32)g_dComIfG_gameInfo.play.field_0x4820;
}
char buf[256];
sprintf(buf, "/res/Msg/data%d/acticon.arc", g_dComIfG_gameInfo.play.mGameLanguage);
l_actioniconCommand = aramMount(buf);
#else
l_actioniconCommand = aramMount("/res/Msg/acticon.arc");
#endif
l_scopeResCommand = aramMount("/res/Msg/scoperes.arc");
l_camResCommand = aramMount("/res/Msg/camres.arc");
l_swimResCommand = onMemMount("/res/Msg/swimres.arc");
l_windResCommand = aramMount("/res/Msg/windres.arc");
l_nameResCommand = aramMount("/res/Msg/nameres.arc");
l_tmsgCommand = aramMount("/res/Msg/tmsgres.arc");
l_dmsgCommand = aramMount("/res/Msg/dmsgres.arc");
l_errorResCommand = aramMount("/res/Msg/errorres.arc");
l_saveResCommand = aramMount("/res/Msg/saveres.arc");
#if VERSION == VERSION_PAL
sprintf(buf, "/res/Msg/data%d/bmgres.arc", g_dComIfG_gameInfo.play.mGameLanguage);
l_msgDtCommand = onMemMount(buf);
#else
l_msgDtCommand = onMemMount("/res/Msg/bmgres.arc");
#endif
#if VERSION != VERSION_JPN
l_msgDtCommand2 = onMemMount("/res/Msg/bmgresh.arc");
#endif
l_msgCommand = aramMount("/res/Msg/msgres.arc");
l_menuCommand = onMemMount("/res/Msg/menures.arc");
#if VERSION == VERSION_JPN
l_fontCommand = mDoDvdThd_mountXArchive_c::create("/res/Msg/fontres.arc", JKRArchive::MOUNT_DIRECTION_HEAD, JKRArchive::MOUNT_MEM);
#else
l_fontCommand = onMemMount("/res/Msg/fontres.arc");
#endif
l_rubyCommand = onMemMount("/res/Msg/rubyres.arc");
l_particleCommand = mDoDvdThd_toMainRam_c::create("/res/Particle/common.jpc", JKRArchive::UNKNOWN_MOUNT_DIRECTION, g_dComIfG_gameInfo.play.getParticle()->getHeap());
l_itemTableCommand = mDoDvdThd_toMainRam_c::create("/res/ItemTable/item_table.bin", JKRArchive::UNKNOWN_MOUNT_DIRECTION, NULL);
JUT_ASSERT(VERSION_SELECT(1418, 1743, 1783), l_itemTableCommand != 0);
l_ActorDataCommand = mDoDvdThd_toMainRam_c::create("/res/ActorDat/ActorDat.bin", JKRArchive::UNKNOWN_MOUNT_DIRECTION, NULL);
JUT_ASSERT(VERSION_SELECT(1422, 1747, 1787), l_ActorDataCommand != 0);
l_FmapDataCommand = mDoDvdThd_toMainRam_c::create("/res/FmapDat/FmapDat.bin", JKRArchive::UNKNOWN_MOUNT_DIRECTION, NULL);
JUT_ASSERT(VERSION_SELECT(1426, 1751, 1791), l_FmapDataCommand != 0);
JAIZelBasic::getInterface()->loadStaticWaves();
mDoGph_gInf_c::setTickRate((OS_BUS_CLOCK / 4) / 60);
mDoGph_gInf_c::waitBlanking(0);
mDoGph_gInf_c::startFadeIn(30);
i_this->mTimer = 90;
#if VERSION != VERSION_JPN
mDoRst::offReset();
mDoRst::offResetPrepare();
#endif
JUTGamePad::clearResetOccurred();
JUTGamePad::setResetCallback(mDoRst_resetCallBack, NULL);
return cPhs_COMPLEATE_e;
}
/* 8022E9B4-8022E9F4 .text dScnLogo_Create__FP11scene_class */
void dScnLogo_Create(scene_class*) {
/* Nonmatching */
s32 dScnLogo_Create(scene_class* i_scn) {
static cPhs__Handler l_method[] = {
(cPhs__Handler)phase_0,
(cPhs__Handler)phase_1,
(cPhs__Handler)phase_2,
};
dScnLogo_c * i_this = (dScnLogo_c *)i_scn;
checkProgSelect(i_this);
return dComLbG_PhaseHandler(&i_this->mPhs, l_method, i_this);
}
scene_method_class l_dScnLogo_Method = {
(process_method_func)dScnLogo_Create,
(process_method_func)dScnLogo_Delete,
(process_method_func)dScnLogo_Execute,
(process_method_func)dScnLogo_IsDelete,
(process_method_func)dScnLogo_Draw,
};
scene_process_profile_definition g_profile_Logo_SCENE = {
fpcLy_ROOT_e,
1,
fpcPi_CURRENT_e,
PROC_LOGO_SCENE,
&g_fpcNd_Method.mBase,
sizeof(dScnLogo_c),
0,
0,
&g_fopScn_Method.mBase,
&l_dScnLogo_Method,
NULL,
};