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Fix weird gameInfo loads caused by casts within inlines
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@@ -2083,8 +2083,7 @@ BOOL daShip_c::procZevDemo() {
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int* talkP = dComIfGp_evmng_getMyIntegerP(mEvtStaffId, "talk");
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int* atn_actorP = dComIfGp_evmng_getMyIntegerP(mEvtStaffId, "atn_actor");
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// Fakematch, dComIfGp_event_getPt1 doesn't work for some reason
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if (atn_actorP && g_dComIfG_gameInfo.play.getEvent().getPt1()) {
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if (atn_actorP && dComIfGp_event_getPt1()) {
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m0428 = &dComIfGp_event_getPt1()->eyePos;
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}
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else {
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