rename fopAc_ac_c member vars to match TP decomp

This commit is contained in:
LagoLunatic
2024-03-08 21:31:41 -05:00
parent 74d629665c
commit 443691603d
203 changed files with 1569 additions and 1569 deletions
+9 -9
View File
@@ -187,7 +187,7 @@ void daObjZouk::Act_c::set_mtx() {
cXyz trans(0.0f, 0.0f, 0.0f);
mDoMtx_stack_c::transS(trans);
mDoMtx_copy(mDoMtx_stack_c::get(), mBgMtx);
M_anm->getModel()->setBaseScale(mScale);
M_anm->getModel()->setBaseScale(scale);
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::ZXYrotM(shape_angle);
M_anm->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
@@ -205,7 +205,7 @@ void daObjZouk::Act_c::play_stop_joint_anime() {
/* 00001270-000012F0 .text jokai_demo__Q29daObjZouk5Act_cFv */
BOOL daObjZouk::Act_c::jokai_demo() {
if (dComIfGp_demo_getActor(mDemoActorId) != NULL) {
if (dComIfGp_demo_getActor(demoActorID) != NULL) {
dDemo_setDemoData(this, 0x6a, M_anm, "VzouK", 0, 0, 0, 0);
return true;
} else {
@@ -266,10 +266,10 @@ static void dummy() {
/* 00001510-000015F0 .text _draw__Q29daObjZouk5Act_cFv */
bool daObjZouk::Act_c::_draw() {
g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &current.pos, &mTevStr);
g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &current.pos, &tevStr);
dComIfGd_setListBG();
g_env_light.setLightTevColorType(M_anm->getModel(), &mTevStr);
setEffectMtx(&mEyePos, 0.5f);
g_env_light.setLightTevColorType(M_anm->getModel(), &tevStr);
setEffectMtx(&eyePos, 0.5f);
M_anm->updateDL();
dComIfGd_setList();
dComIfGd_setSimpleShadow2(&current.pos, mGndY, 388.0f, mGndChk, shape_angle.y, 1.0f, dDlst_shadowControl_c::getSimpleTex());
@@ -277,20 +277,20 @@ bool daObjZouk::Act_c::_draw() {
}
/* 000015F0-00001804 .text setEffectMtx__Q29daObjZouk5Act_cFPC4cXyzf */
void daObjZouk::Act_c::setEffectMtx(const cXyz* pos, f32 scale) {
void daObjZouk::Act_c::setEffectMtx(const cXyz* pos, f32 scaleMag) {
static Mtx mtx_adj = {
0.5f, 0.0f, 0.0f, 0.5f,
0.0f, -0.5f, 0.0f, 0.5f,
0.0f, 0.0f, 1.0f, 0.0f,
};
f32 inv = 1.0f / scale;
f32 inv = 1.0f / scaleMag;
camera_class * camera = dCam_getCamera();
cXyz lookDir = *pos - camera->mLookat.mEye;
cXyz lightDir;
cXyz refl;
dKyr_get_vectle_calc(&mTevStr.mLightPosWorld, (cXyz*)pos, &lightDir);
dKyr_get_vectle_calc(&tevStr.mLightPosWorld, (cXyz*)pos, &lightDir);
C_VECHalfAngle(&lookDir, &lightDir, &refl);
Mtx lookatMtx;
C_MTXLookAt(lookatMtx, &cXyz::Zero, &cXyz::BaseY, &refl);
@@ -350,7 +350,7 @@ actor_process_profile_definition g_profile_Obj_Zouk = {
/* ListID */ 7,
/* ListPrio */ fpcPi_CURRENT_e,
/* ProcName */ PROC_Obj_Zouk,
/* Proc SubMtd */ &g_fpcLf_Method.mBase,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daObjZouk::Act_c),
/* SizeOther */ 0,
/* Parameters */ 0,