rename fopAc_ac_c member vars to match TP decomp

This commit is contained in:
LagoLunatic
2024-03-08 21:31:41 -05:00
parent 74d629665c
commit 443691603d
203 changed files with 1569 additions and 1569 deletions
+10 -10
View File
@@ -104,15 +104,15 @@ s32 dDoor_info_c::frontCheck() {
/* 8006B6F4-8006B824 .text drawCheck_local__12dDoor_info_cFv */
s32 dDoor_info_c::drawCheck_local() {
if (!adjoinPlayer() && !mEvtInfo.checkCommandDemoAccrpt() && !mEvtInfo.checkCommandDoor())
if (!adjoinPlayer() && !eventInfo.checkCommandDemoAccrpt() && !eventInfo.checkCommandDoor())
return 0;
if (getFRoomNo() == 0x3F || getBRoomNo() == 0x3F)
mTevStr.mRoomNo = dComIfGp_roomControl_getStayNo();
tevStr.mRoomNo = dComIfGp_roomControl_getStayNo();
else
mTevStr.mRoomNo = getViewRoomNo();
tevStr.mRoomNo = getViewRoomNo();
current.roomNo = mTevStr.mRoomNo;
current.roomNo = tevStr.mRoomNo;
u8 front = frontCheck();
if (front == 2)
@@ -120,7 +120,7 @@ s32 dDoor_info_c::drawCheck_local() {
else
mRoomNo = dComIfGp_roomControl_getStayNo();
if (!dComIfGp_roomControl_checkRoomDisp(mTevStr.mRoomNo))
if (!dComIfGp_roomControl_checkRoomDisp(tevStr.mRoomNo))
return 1;
if (getViewRoomNo() == 0x3F && (getFRoomNo() != 0x3F || getBRoomNo() != 0x3F))
@@ -150,7 +150,7 @@ u8 dDoor_info_c::checkExecute() {
if (fopAcM_checkStatus(this, fopAcStts_UNK1000_e))
return 1;
if (mEvtInfo.checkCommandDemoAccrpt() || mEvtInfo.checkCommandDoor())
if (eventInfo.checkCommandDemoAccrpt() || eventInfo.checkCommandDoor())
return 2;
if (mRoomNo2 != dComIfGp_roomControl_getStayNo())
@@ -345,13 +345,13 @@ void dDoor_info_c::setPlayerAngle(BOOL flip) {
/* 8006C200-8006C2BC .text setPosAndAngle__12dDoor_info_cFP4cXyzs */
void dDoor_info_c::setPosAndAngle(cXyz* pPos, s16 angle) {
if (mEvtInfo.checkCommandDemoAccrpt() || mEvtInfo.checkCommandDoor()) {
if (eventInfo.checkCommandDemoAccrpt() || eventInfo.checkCommandDoor()) {
return;
}
if (pPos) {
mAttentionInfo.mPosition = current.pos = *pPos;
mAttentionInfo.mPosition.y += 150.0f;
mEyePos = mAttentionInfo.mPosition;
attention_info.position = current.pos = *pPos;
attention_info.position.y += 150.0f;
eyePos = attention_info.position;
}
current.angle.y = angle;
shape_angle.y = current.angle.y;